Rev |
Age |
Author |
Path |
Log message |
Diff |
205 |
4959d 19h |
loomsday |
/highres/sprites/ |
! DO NOT TOUCH - FOR TESTS ONLY ! |
|
204 |
4961d 11h |
loomsday |
/highres/sprites/ |
Polymer-ready HUD RPG, first iteration |
|
203 |
4963d 18h |
devastator |
/highres/ |
Texture 0246 polymer |
|
202 |
4964d 0h |
devastator |
/highres/ |
1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam. |
|
201 |
4968d 16h |
devastator |
/highres/ |
1140 better version, also will go as base for overlapping in some other textures |
|
199 |
4970d 18h |
h266 |
/highres/screen/fonts/redfont13/ |
Fix redfont13 by adding #2929, dash. |
|
198 |
4971d 1h |
loomsday |
/highres/screen/ |
redfont13 update by SwissCm |
|
197 |
4974d 18h |
loomsday |
/highres/ |
Tile #4117 plymerized |
|
196 |
4975d 11h |
plagman |
/highres/sprites/ |
Revert 2613 (HUD shotgun) to before rev 143. |
|
195 |
4975d 11h |
plagman |
/highres/screen/ |
I don't think this section is needed anymore. |
|
194 |
4976d 16h |
loomsday |
/highres/ |
|
|
193 |
4977d 6h |
plagman |
/highres/screen/ |
8-bit support for the new red font by SwissCM. |
|
192 |
4977d 7h |
plagman |
/highres/screen/ |
Awesome new redfont by SwissCM. |
|
191 |
4983d 19h |
loomsday |
/highres/ |
#413 is now polymerized |
|
190 |
4992d 17h |
loomsday |
/highres/ |
#0877 is now polymer ready |
|
189 |
4994d 15h |
nightfright |
/ |
Updated: #1210 (model fix), E2L2.mhk |
|
188 |
4998d 0h |
devastator |
/highres/ |
fixed heightmap and gloss level for 717 |
|
187 |
4998d 1h |
devastator |
/highres/ |
added def for 0717 |
|
186 |
4998d 1h |
devastator |
/highres/textures/ |
717 polymer version |
|
184 |
5007d 20h |
loomsday |
/highres/ |
parallaxbias fix for #412 |
|
183 |
5008d 14h |
loomsday |
/highres/ |
#4300 has been polymerized, can be seen at the beginning of E4L1 |
|
182 |
5009d 14h |
loomsday |
/highres/ |
|
|
180 |
5014d 15h |
loomsday |
/highres/textures/ |
revised |
|
179 |
5014d 16h |
loomsday |
/highres/ |
#372 revised, #368 polymerized |
|
178 |
5015d 16h |
loomsday |
/highres/ |
#462-#464 tileset polymerized |
|
177 |
5016d 7h |
plagman |
/highres/sprites/ |
Tweaked liztroop DEFs by DT. |
|
176 |
5033d 15h |
loomsday |
/highres/ |
Tile #392 have been polymerized, pal 17 commented (needs some investigation) |
|
175 |
5033d 20h |
loomsday |
/highres/ |
|
|
174 |
5052d 16h |
nightfright |
/ |
Fixed: #345_s (tga -> png) |
|
173 |
5052d 17h |
nightfright |
/ |
Maphacks update (by Micky C) |
|
172 |
5064d 2h |
devastator |
/highres/ |
Added def for texture 0345 (d n s) |
|
171 |
5064d 2h |
devastator |
/highres/textures/ |
3d texture 0345 |
|
170 |
5064d 2h |
devastator |
/highres/ |
added def for texture (d s n g) 347 |
|
169 |
5064d 2h |
devastator |
/highres/textures/ |
0347 textures only |
|
168 |
5064d 15h |
loomsday |
/highres/ |
test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51 |
|
167 |
5064d 18h |
loomsday |
/highres/ |
looks like Areal 51 is the most polymerized map ever |
|
166 |
5065d 14h |
loomsday |
/highres/ |
#460 polymerized by Devastator |
|
165 |
5065d 16h |
loomsday |
/highres/ |
this tileset can be seen in many places in E4L11 Area 51 |
|
164 |
5066d 11h |
loomsday |
/highres/ |
Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there |
|
162 |
5117d 1h |
nightfright |
/ |
Added: #699 (d/n/s) |
|