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Rev Age Author Path Log message Diff
210 4859d 21h devastator /highres/textures/ 249 and 250 polymer, wtf? have uploaded them yesterday  
209 4859d 21h devastator /highres/textures/ renaming 1140  
208 4859d 22h devastator /highres/ def and tex 5109 (brown alien tentacles)  
207 4860d 0h plagman /highres/sprites/ Fix definitions for tripbomb/key hand.  
206 4860d 6h devastator /highres/ A complete 1140, and complete 246 249 250  
205 4861d 9h loomsday /highres/sprites/ ! DO NOT TOUCH - FOR TESTS ONLY !  
204 4863d 1h loomsday /highres/sprites/ Polymer-ready HUD RPG, first iteration  
203 4865d 8h devastator /highres/ Texture 0246 polymer  
202 4865d 14h devastator /highres/ 1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam.
 
201 4870d 6h devastator /highres/ 1140 better version, also will go as base for overlapping in some other textures  
199 4872d 8h h266 /highres/screen/fonts/redfont13/ Fix redfont13 by adding #2929, dash.  
198 4872d 15h loomsday /highres/screen/ redfont13 update by SwissCm  
197 4876d 8h loomsday /highres/ Tile #4117 plymerized  
196 4877d 1h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  
195 4877d 1h plagman /highres/screen/ I don't think this section is needed anymore.  
194 4878d 6h loomsday /highres/  
193 4878d 20h plagman /highres/screen/ 8-bit support for the new red font by SwissCM.  
192 4878d 22h plagman /highres/screen/ Awesome new redfont by SwissCM.  
191 4885d 9h loomsday /highres/ #413 is now polymerized  
190 4894d 7h loomsday /highres/ #0877 is now polymer ready  
189 4896d 5h nightfright / Updated: #1210 (model fix), E2L2.mhk  
188 4899d 14h devastator /highres/ fixed heightmap and gloss level for 717  
187 4899d 15h devastator /highres/ added def for 0717  
186 4899d 15h devastator /highres/textures/ 717 polymer version  
184 4909d 10h loomsday /highres/ parallaxbias fix for #412  
183 4910d 4h loomsday /highres/ #4300 has been polymerized, can be seen at the beginning of E4L1  
182 4911d 4h loomsday /highres/  
180 4916d 5h loomsday /highres/textures/ revised  
179 4916d 6h loomsday /highres/ #372 revised, #368 polymerized  
178 4917d 6h loomsday /highres/ #462-#464 tileset polymerized  
177 4917d 21h plagman /highres/sprites/ Tweaked liztroop DEFs by DT.  
176 4935d 6h loomsday /highres/ Tile #392 have been polymerized, pal 17 commented (needs some investigation)  
175 4935d 10h loomsday /highres/  
174 4954d 6h nightfright / Fixed: #345_s (tga -> png)  
173 4954d 7h nightfright / Maphacks update (by Micky C)  
172 4965d 16h devastator /highres/ Added def for texture 0345 (d n s)  
171 4965d 16h devastator /highres/textures/ 3d texture 0345  
170 4965d 16h devastator /highres/ added def for texture (d s n g) 347  
169 4965d 16h devastator /highres/textures/ 0347 textures only  
168 4966d 5h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51