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Rev Age Author Path Log message Diff
242 4823d 20h nightfright / Improvements for #817/818 (forgot those during last commit)  
241 4824d 9h nightfright / Added: #1200; Modified: #842, 1053 (by empyrock)  
240 4825d 9h nightfright / Pipes (618, 670) and alternate reactor (620) by empyrock  
239 4833d 8h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
238 4834d 16h nightfright / Fix for Assault Commander model (#1915) broken during md2 -> md3 conversion  
237 4837d 14h devastator /highres/ 349 and 454 diffuse update  
236 4840d 23h h266 /highres/sprites/ #109 decal for E4L8  
235 4841d 8h nightfright / empyrock modifications from Mar 28  
234 4843d 13h devastator /highres/ 333-334 Tentacles embracing  
233 4843d 17h devastator /highres/ Remade 344 for future tentacle embracing.  
232 4845d 15h nightfright /highres/sprites/switches/ Forgot about one of the little buggers...  
231 4845d 17h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
230 4846d 8h nightfright / Polymer model fixes for: #166, 951, 1227, 1233, 4410, 4460 (by empyrock)  
229 4847d 7h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
228 4847d 7h nightfright /highres/textures/ Deleted for renaming: 249_D, 250_D/S, 746_N/S  
227 4847d 8h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
226 4847d 9h devastator /highres/ 1140 embracing set for japanese paper-walls  
225 4847d 9h loomsday /highres/sprites/ fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update
 
224 4847d 9h loomsday /highres/ Tile #239: definition fix for parallaxmapping  
223 4848d 6h nightfright / Updated: #49 (shotgun ammo pickup & HUD sprite by empyrock)  
222 4849d 7h nightfright / Fixing messed up #220 commit, part 2  
221 4849d 7h nightfright /highres/sprites/ Fixing messed up #220 revision  
220 4849d 8h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
219 4849d 16h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
218 4853d 2h plagman /highres/sprites/ New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
 
217 4853d 9h loomsday /highres/sprites/firstperson/ #obsolete resources cleanup  
216 4853d 10h loomsday /highres/sprites/ Muzzleflash added to RPG  
215 4854d 4h loomsday /highres/sprites/ RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
 
214 4854d 8h loomsday /highres/sprites/firstperson/ very draft colormatch to make hipals work on yellow and red  
213 4854d 9h devastator /highres/textures/ updates for normal maps  
212 4857d 8h devastator /highres/ 3381 + specular map for 1169 + some fixes with parallax scale in tentacles  
211 4857d 10h devastator /highres/textures/ heightmap update to fit others from set.  
210 4858d 22h devastator /highres/textures/ 249 and 250 polymer, wtf? have uploaded them yesterday  
209 4858d 23h devastator /highres/textures/ renaming 1140  
208 4858d 23h devastator /highres/ def and tex 5109 (brown alien tentacles)  
207 4859d 1h plagman /highres/sprites/ Fix definitions for tripbomb/key hand.  
206 4859d 7h devastator /highres/ A complete 1140, and complete 246 249 250  
205 4860d 10h loomsday /highres/sprites/ ! DO NOT TOUCH - FOR TESTS ONLY !  
204 4862d 2h loomsday /highres/sprites/ Polymer-ready HUD RPG, first iteration  
203 4864d 9h devastator /highres/ Texture 0246 polymer