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291 4583d 23h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4584d 20h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4584d 22h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4589d 10h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4618d 22h spiker /highres/  
286 4624d 10h spiker /highres/ 4154  
285 4650d 21h nightfright / Reverted to previous versions: 341-343  
284 4706d 21h loomsday /highres/sprites/props/ doublesided now  
283 4707d 10h spiker /highres/  
282 4707d 15h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4710d 10h nightfright / Modified: #341, 343  
280 4717d 10h nightfright / Modified: #342, 343, 821, 916, 917  
278 4765d 21h loomsday /highres/ #369 polymerized + #797 recreated  
277 4774d 0h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4774d 1h spiker /highres/  
275 4781d 23h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4782d 23h loomsday /highres/ polyTile #367  
273 4783d 0h spiker /highres/ 885 polymerized  
272 4783d 4h spiker /highres/textures/  
271 4783d 4h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4784d 0h spiker /highres/ Content by Lightsource  
269 4786d 2h loomsday /highres/ polymerTile #318  
268 4787d 0h loomsday /highres/ polymer-ed tile #317  
267 4794d 15h h266 /highres/screen/fonts/digital/  
266 4797d 23h loomsday /highres/ #371 polymerized, #152 glow added  
265 4801d 13h spiker /highres/ Fixes some broken normal maps  
264 4820d 8h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4826d 5h nightfright / Updated: #821, 1189, 2493  
262 4839d 22h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4846d 23h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4850d 10h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4855d 11h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4856d 0h parkar / Added installer source.  
256 4857d 9h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
252 4862d 4h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4863d 9h nightfright / Updated: ice.def (another fix, hopefully for good this time)  
250 4863d 11h nightfright / Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model  
249 4863d 22h nightfright / Updated: #2760 (corrections in monsters.def by empyrock)  
248 4864d 3h nightfright / Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster)  
247 4864d 4h nightfright / Updated: E2L8.mhk (Polymer lights by Micky C)