Rev |
Age |
Author |
Path |
Log message |
Diff |
295 |
4527d 1h |
spiker |
/highres/ |
281 |
|
294 |
4527d 17h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4528d 5h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4530d 0h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4539d 18h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4540d 15h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4540d 17h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4545d 5h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4574d 17h |
spiker |
/highres/ |
|
|
286 |
4580d 5h |
spiker |
/highres/ |
4154 |
|
285 |
4606d 16h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4662d 16h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4663d 5h |
spiker |
/highres/ |
|
|
282 |
4663d 10h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4666d 5h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4673d 5h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4721d 16h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4729d 19h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4729d 20h |
spiker |
/highres/ |
|
|
275 |
4737d 18h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4738d 18h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4738d 19h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4738d 23h |
spiker |
/highres/textures/ |
|
|
271 |
4738d 23h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4739d 19h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4741d 21h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4742d 19h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4750d 10h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4753d 18h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4757d 8h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4776d 3h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4782d 0h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4795d 17h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|
261 |
4802d 18h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4806d 5h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
258 |
4811d 6h |
parkar |
/highres/sprites/ |
Revert pigcop changes introduced by mistake in 257. |
|
257 |
4811d 19h |
parkar |
/ |
Added installer source. |
|
256 |
4813d 4h |
nightfright |
/ |
Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm) |
|
252 |
4817d 23h |
nightfright |
/ |
Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes) |
|
251 |
4819d 4h |
nightfright |
/ |
Updated: ice.def (another fix, hopefully for good this time) |
|