Rev |
Age |
Author |
Path |
Log message |
Diff |
295 |
4615d 1h |
spiker |
/highres/ |
281 |
|
294 |
4615d 17h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4616d 5h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4618d 0h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4627d 18h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4628d 15h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4628d 17h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4633d 5h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4662d 17h |
spiker |
/highres/ |
|
|
286 |
4668d 5h |
spiker |
/highres/ |
4154 |
|
285 |
4694d 16h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4750d 16h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4751d 5h |
spiker |
/highres/ |
|
|
282 |
4751d 10h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4754d 5h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4761d 5h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4809d 16h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4817d 19h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4817d 20h |
spiker |
/highres/ |
|
|
275 |
4825d 18h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4826d 18h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4826d 19h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4826d 23h |
spiker |
/highres/textures/ |
|
|
271 |
4826d 23h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4827d 19h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4829d 21h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4830d 19h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4838d 10h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4841d 18h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4845d 8h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4864d 3h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4870d 0h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4883d 17h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|
261 |
4890d 18h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4894d 5h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
258 |
4899d 6h |
parkar |
/highres/sprites/ |
Revert pigcop changes introduced by mistake in 257. |
|
257 |
4899d 19h |
parkar |
/ |
Added installer source. |
|
256 |
4901d 4h |
nightfright |
/ |
Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm) |
|
252 |
4905d 23h |
nightfright |
/ |
Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes) |
|
251 |
4907d 4h |
nightfright |
/ |
Updated: ice.def (another fix, hopefully for good this time) |
|