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Rev Age Author Path Log message Diff
295 4615d 1h spiker /highres/ 281  
294 4615d 17h spiker /highres/ Added 4266  
293 4616d 5h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4618d 0h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4627d 18h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4628d 15h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4628d 17h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4633d 5h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4662d 17h spiker /highres/  
286 4668d 5h spiker /highres/ 4154  
285 4694d 16h nightfright / Reverted to previous versions: 341-343  
284 4750d 16h loomsday /highres/sprites/props/ doublesided now  
283 4751d 5h spiker /highres/  
282 4751d 10h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4754d 5h nightfright / Modified: #341, 343  
280 4761d 5h nightfright / Modified: #342, 343, 821, 916, 917  
278 4809d 16h loomsday /highres/ #369 polymerized + #797 recreated  
277 4817d 19h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4817d 20h spiker /highres/  
275 4825d 18h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4826d 18h loomsday /highres/ polyTile #367  
273 4826d 19h spiker /highres/ 885 polymerized  
272 4826d 23h spiker /highres/textures/  
271 4826d 23h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4827d 19h spiker /highres/ Content by Lightsource  
269 4829d 21h loomsday /highres/ polymerTile #318  
268 4830d 19h loomsday /highres/ polymer-ed tile #317  
267 4838d 10h h266 /highres/screen/fonts/digital/  
266 4841d 18h loomsday /highres/ #371 polymerized, #152 glow added  
265 4845d 8h spiker /highres/ Fixes some broken normal maps  
264 4864d 3h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4870d 0h nightfright / Updated: #821, 1189, 2493  
262 4883d 17h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4890d 18h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4894d 5h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4899d 6h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4899d 19h parkar / Added installer source.  
256 4901d 4h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
252 4905d 23h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4907d 4h nightfright / Updated: ice.def (another fix, hopefully for good this time)