Rev |
Age |
Author |
Path |
Log message |
Diff |
297 |
4531d 3h |
spiker |
/highres/sprites/ |
|
|
296 |
4531d 23h |
spiker |
/highres/sprites/ |
|
|
295 |
4538d 6h |
spiker |
/highres/ |
281 |
|
294 |
4538d 22h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4539d 10h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4541d 5h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4550d 23h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4551d 20h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4551d 22h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4556d 10h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4585d 22h |
spiker |
/highres/ |
|
|
286 |
4591d 10h |
spiker |
/highres/ |
4154 |
|
285 |
4617d 21h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4673d 21h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4674d 10h |
spiker |
/highres/ |
|
|
282 |
4674d 15h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4677d 10h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4684d 10h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4732d 21h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4741d 0h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4741d 1h |
spiker |
/highres/ |
|
|
275 |
4748d 23h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4749d 23h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4750d 0h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4750d 4h |
spiker |
/highres/textures/ |
|
|
271 |
4750d 4h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4751d 0h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4753d 2h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4754d 0h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4761d 15h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4764d 23h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4768d 13h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4787d 8h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4793d 5h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4806d 22h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|
261 |
4813d 23h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4817d 10h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
258 |
4822d 11h |
parkar |
/highres/sprites/ |
Revert pigcop changes introduced by mistake in 257. |
|
257 |
4823d 0h |
parkar |
/ |
Added installer source. |
|
256 |
4824d 9h |
nightfright |
/ |
Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm) |
|