Rev |
Age |
Author |
Path |
Log message |
Diff |
298 |
4505d 17h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4516d 13h |
spiker |
/highres/sprites/ |
|
|
296 |
4517d 9h |
spiker |
/highres/sprites/ |
|
|
295 |
4523d 16h |
spiker |
/highres/ |
281 |
|
294 |
4524d 8h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4524d 19h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4526d 15h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4536d 9h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4537d 6h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4537d 8h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4541d 19h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4571d 8h |
spiker |
/highres/ |
|
|
286 |
4576d 19h |
spiker |
/highres/ |
4154 |
|
285 |
4603d 7h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4659d 6h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4659d 19h |
spiker |
/highres/ |
|
|
282 |
4660d 1h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4662d 19h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4669d 20h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4718d 7h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4726d 10h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4726d 11h |
spiker |
/highres/ |
|
|
275 |
4734d 9h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4735d 8h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4735d 10h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4735d 14h |
spiker |
/highres/textures/ |
|
|
271 |
4735d 14h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4736d 10h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4738d 11h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4739d 10h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4747d 1h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4750d 9h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4753d 23h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4772d 18h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4778d 15h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4792d 8h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|
261 |
4799d 9h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4802d 20h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
258 |
4807d 20h |
parkar |
/highres/sprites/ |
Revert pigcop changes introduced by mistake in 257. |
|
257 |
4808d 9h |
parkar |
/ |
Added installer source. |
|