Rev |
Age |
Author |
Path |
Log message |
Diff |
299 |
4507d 23h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4508d 17h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4519d 12h |
spiker |
/highres/sprites/ |
|
|
296 |
4520d 8h |
spiker |
/highres/sprites/ |
|
|
295 |
4526d 15h |
spiker |
/highres/ |
281 |
|
294 |
4527d 7h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4527d 19h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4529d 14h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4539d 8h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4540d 6h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4540d 7h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4544d 19h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4574d 7h |
spiker |
/highres/ |
|
|
286 |
4579d 19h |
spiker |
/highres/ |
4154 |
|
285 |
4606d 6h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4662d 6h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4662d 19h |
spiker |
/highres/ |
|
|
282 |
4663d 0h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4665d 19h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4672d 19h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4721d 6h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4729d 9h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4729d 10h |
spiker |
/highres/ |
|
|
275 |
4737d 9h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4738d 8h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4738d 9h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4738d 13h |
spiker |
/highres/textures/ |
|
|
271 |
4738d 13h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4739d 9h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4741d 11h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4742d 9h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4750d 0h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4753d 8h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4756d 22h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4775d 18h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4781d 14h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4795d 7h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|
261 |
4802d 8h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4805d 20h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
258 |
4810d 20h |
parkar |
/highres/sprites/ |
Revert pigcop changes introduced by mistake in 257. |
|