Rev |
Age |
Author |
Path |
Log message |
Diff |
298 |
4503d 20h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4514d 15h |
spiker |
/highres/sprites/ |
|
|
296 |
4515d 11h |
spiker |
/highres/sprites/ |
|
|
295 |
4521d 18h |
spiker |
/highres/ |
281 |
|
294 |
4522d 10h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4522d 22h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4524d 17h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4534d 11h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4535d 9h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4535d 10h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4539d 22h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4569d 10h |
spiker |
/highres/ |
|
|
286 |
4574d 22h |
spiker |
/highres/ |
4154 |
|
285 |
4601d 9h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4657d 9h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4657d 22h |
spiker |
/highres/ |
|
|
282 |
4658d 3h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4660d 22h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4667d 22h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4716d 9h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4724d 12h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4724d 13h |
spiker |
/highres/ |
|
|
275 |
4732d 12h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4733d 11h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4733d 12h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4733d 16h |
spiker |
/highres/textures/ |
|
|
271 |
4733d 16h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4734d 12h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4736d 14h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4737d 12h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4745d 3h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4748d 11h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4752d 1h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4770d 21h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4776d 17h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4790d 10h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|
261 |
4797d 11h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4800d 23h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
258 |
4805d 23h |
parkar |
/highres/sprites/ |
Revert pigcop changes introduced by mistake in 257. |
|
257 |
4806d 12h |
parkar |
/ |
Added installer source. |
|