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291 4533d 22h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4534d 20h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4534d 21h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4539d 9h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4568d 22h spiker /highres/  
286 4574d 9h spiker /highres/ 4154  
285 4600d 21h nightfright / Reverted to previous versions: 341-343  
284 4656d 20h loomsday /highres/sprites/props/ doublesided now  
283 4657d 9h spiker /highres/  
282 4657d 14h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4660d 9h nightfright / Modified: #341, 343  
280 4667d 10h nightfright / Modified: #342, 343, 821, 916, 917  
278 4715d 21h loomsday /highres/ #369 polymerized + #797 recreated  
277 4724d 0h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4724d 1h spiker /highres/  
275 4731d 23h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4732d 22h loomsday /highres/ polyTile #367  
273 4733d 0h spiker /highres/ 885 polymerized  
272 4733d 4h spiker /highres/textures/  
271 4733d 4h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4734d 0h spiker /highres/ Content by Lightsource  
269 4736d 1h loomsday /highres/ polymerTile #318  
268 4737d 0h loomsday /highres/ polymer-ed tile #317  
267 4744d 15h h266 /highres/screen/fonts/digital/  
266 4747d 22h loomsday /highres/ #371 polymerized, #152 glow added  
265 4751d 12h spiker /highres/ Fixes some broken normal maps  
264 4770d 8h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4776d 4h nightfright / Updated: #821, 1189, 2493  
262 4789d 22h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4796d 23h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4800d 10h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4805d 10h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4805d 23h parkar / Added installer source.  
256 4807d 9h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
252 4812d 4h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4813d 9h nightfright / Updated: ice.def (another fix, hopefully for good this time)  
250 4813d 10h nightfright / Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model  
249 4813d 22h nightfright / Updated: #2760 (corrections in monsters.def by empyrock)  
248 4814d 3h nightfright / Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster)  
247 4814d 3h nightfright / Updated: E2L8.mhk (Polymer lights by Micky C)