Rev |
Age |
Author |
Path |
Log message |
Diff |
298 |
4593d 20h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4604d 16h |
spiker |
/highres/sprites/ |
|
|
296 |
4605d 12h |
spiker |
/highres/sprites/ |
|
|
295 |
4611d 19h |
spiker |
/highres/ |
281 |
|
294 |
4612d 11h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4612d 22h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4614d 18h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4624d 12h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4625d 9h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4625d 11h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4629d 23h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4659d 11h |
spiker |
/highres/ |
|
|
286 |
4664d 22h |
spiker |
/highres/ |
4154 |
|
285 |
4691d 10h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4747d 9h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4747d 23h |
spiker |
/highres/ |
|
|
282 |
4748d 4h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4750d 22h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4757d 23h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4806d 10h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4814d 13h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4814d 14h |
spiker |
/highres/ |
|
|
275 |
4822d 12h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4823d 11h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4823d 13h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4823d 17h |
spiker |
/highres/textures/ |
|
|
271 |
4823d 17h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4824d 13h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4826d 14h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4827d 13h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4835d 4h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4838d 12h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4842d 2h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4860d 21h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4866d 18h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4880d 11h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|
261 |
4887d 12h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4890d 23h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
258 |
4895d 23h |
parkar |
/highres/sprites/ |
Revert pigcop changes introduced by mistake in 257. |
|
257 |
4896d 13h |
parkar |
/ |
Added installer source. |
|