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Rev Age Author Path Log message Diff
298 4593d 20h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4604d 16h spiker /highres/sprites/  
296 4605d 12h spiker /highres/sprites/  
295 4611d 19h spiker /highres/ 281  
294 4612d 11h spiker /highres/ Added 4266  
293 4612d 22h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4614d 18h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4624d 12h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4625d 9h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4625d 11h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4629d 23h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4659d 11h spiker /highres/  
286 4664d 22h spiker /highres/ 4154  
285 4691d 10h nightfright / Reverted to previous versions: 341-343  
284 4747d 9h loomsday /highres/sprites/props/ doublesided now  
283 4747d 23h spiker /highres/  
282 4748d 4h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4750d 22h nightfright / Modified: #341, 343  
280 4757d 23h nightfright / Modified: #342, 343, 821, 916, 917  
278 4806d 10h loomsday /highres/ #369 polymerized + #797 recreated  
277 4814d 13h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4814d 14h spiker /highres/  
275 4822d 12h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4823d 11h loomsday /highres/ polyTile #367  
273 4823d 13h spiker /highres/ 885 polymerized  
272 4823d 17h spiker /highres/textures/  
271 4823d 17h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4824d 13h spiker /highres/ Content by Lightsource  
269 4826d 14h loomsday /highres/ polymerTile #318  
268 4827d 13h loomsday /highres/ polymer-ed tile #317  
267 4835d 4h h266 /highres/screen/fonts/digital/  
266 4838d 12h loomsday /highres/ #371 polymerized, #152 glow added  
265 4842d 2h spiker /highres/ Fixes some broken normal maps  
264 4860d 21h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4866d 18h nightfright / Updated: #821, 1189, 2493  
262 4880d 11h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4887d 12h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4890d 23h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4895d 23h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4896d 13h parkar / Added installer source.