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Rev Age Author Path Log message Diff
306 4498d 5h leod /highres/ JPG->PNG conversions reverted  
305 4498d 17h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4498d 19h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4498d 19h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4499d 4h leod /highres/textures/ fix case of 1151 #2  
301 4499d 4h leod /highres/textures/ fix case of 1151 #1  
300 4499d 5h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4499d 14h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4500d 7h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4511d 3h spiker /highres/sprites/  
296 4511d 23h spiker /highres/sprites/  
295 4518d 6h spiker /highres/ 281  
294 4518d 22h spiker /highres/ Added 4266  
293 4519d 10h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4521d 5h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4530d 23h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4531d 20h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4531d 22h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4536d 10h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4565d 22h spiker /highres/  
286 4571d 10h spiker /highres/ 4154  
285 4597d 21h nightfright / Reverted to previous versions: 341-343  
284 4653d 21h loomsday /highres/sprites/props/ doublesided now  
283 4654d 10h spiker /highres/  
282 4654d 15h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4657d 10h nightfright / Modified: #341, 343  
280 4664d 10h nightfright / Modified: #342, 343, 821, 916, 917  
278 4712d 21h loomsday /highres/ #369 polymerized + #797 recreated  
277 4721d 0h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4721d 1h spiker /highres/  
275 4728d 23h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4729d 23h loomsday /highres/ polyTile #367  
273 4730d 0h spiker /highres/ 885 polymerized  
272 4730d 4h spiker /highres/textures/  
271 4730d 4h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4731d 0h spiker /highres/ Content by Lightsource  
269 4733d 2h loomsday /highres/ polymerTile #318  
268 4734d 0h loomsday /highres/ polymer-ed tile #317  
267 4741d 15h h266 /highres/screen/fonts/digital/  
266 4744d 23h loomsday /highres/ #371 polymerized, #152 glow added