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Rev Age Author Path Log message Diff
289 4531d 8h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4535d 20h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4565d 9h spiker /highres/  
286 4570d 20h spiker /highres/ 4154  
285 4597d 7h nightfright / Reverted to previous versions: 341-343  
284 4653d 7h loomsday /highres/sprites/props/ doublesided now  
283 4653d 20h spiker /highres/  
282 4654d 1h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4656d 20h nightfright / Modified: #341, 343  
280 4663d 21h nightfright / Modified: #342, 343, 821, 916, 917  
278 4712d 8h loomsday /highres/ #369 polymerized + #797 recreated  
277 4720d 11h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4720d 11h spiker /highres/  
275 4728d 10h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4729d 9h loomsday /highres/ polyTile #367  
273 4729d 10h spiker /highres/ 885 polymerized  
272 4729d 15h spiker /highres/textures/  
271 4729d 15h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4730d 11h spiker /highres/ Content by Lightsource  
269 4732d 12h loomsday /highres/ polymerTile #318  
268 4733d 11h loomsday /highres/ polymer-ed tile #317  
267 4741d 2h h266 /highres/screen/fonts/digital/  
266 4744d 9h loomsday /highres/ #371 polymerized, #152 glow added  
265 4747d 23h spiker /highres/ Fixes some broken normal maps  
264 4766d 19h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4772d 15h nightfright / Updated: #821, 1189, 2493  
262 4786d 9h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4793d 10h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4796d 21h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4801d 21h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4802d 10h parkar / Added installer source.  
256 4803d 20h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
252 4808d 15h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4809d 20h nightfright / Updated: ice.def (another fix, hopefully for good this time)  
250 4809d 21h nightfright / Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model  
249 4810d 9h nightfright / Updated: #2760 (corrections in monsters.def by empyrock)  
248 4810d 14h nightfright / Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster)  
247 4810d 14h nightfright / Updated: E2L8.mhk (Polymer lights by Micky C)  
246 4819d 9h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
245 4820d 21h nightfright / Updated: E2L6.mhk (Polymer lights by Micky C)