Rev |
Age |
Author |
Path |
Log message |
Diff |
307 |
4498d 9h |
leod |
/highres/ |
fix 724_d |
|
306 |
4498d 15h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4499d 4h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4499d 5h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4499d 5h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4499d 14h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4499d 14h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4499d 15h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4500d 0h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4500d 18h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4511d 13h |
spiker |
/highres/sprites/ |
|
|
296 |
4512d 9h |
spiker |
/highres/sprites/ |
|
|
295 |
4518d 16h |
spiker |
/highres/ |
281 |
|
294 |
4519d 8h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4519d 20h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4521d 15h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4531d 9h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4532d 7h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4532d 8h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4536d 20h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4566d 8h |
spiker |
/highres/ |
|
|
286 |
4571d 20h |
spiker |
/highres/ |
4154 |
|
285 |
4598d 7h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4654d 7h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4654d 20h |
spiker |
/highres/ |
|
|
282 |
4655d 1h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4657d 20h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4664d 20h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4713d 7h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4721d 10h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4721d 11h |
spiker |
/highres/ |
|
|
275 |
4729d 10h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4730d 9h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4730d 10h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4730d 14h |
spiker |
/highres/textures/ |
|
|
271 |
4730d 14h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4731d 10h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4733d 12h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4734d 10h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4742d 1h |
h266 |
/highres/screen/fonts/digital/ |
|
|