Rev |
Age |
Author |
Path |
Log message |
Diff |
301 |
4591d 23h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4592d 0h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4592d 9h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4593d 2h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4603d 22h |
spiker |
/highres/sprites/ |
|
|
296 |
4604d 18h |
spiker |
/highres/sprites/ |
|
|
295 |
4611d 1h |
spiker |
/highres/ |
281 |
|
294 |
4611d 17h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4612d 5h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4614d 0h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4623d 18h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4624d 16h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4624d 17h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4629d 5h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4658d 17h |
spiker |
/highres/ |
|
|
286 |
4664d 5h |
spiker |
/highres/ |
4154 |
|
285 |
4690d 16h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4746d 16h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4747d 5h |
spiker |
/highres/ |
|
|
282 |
4747d 10h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4750d 5h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4757d 5h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4805d 16h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4813d 19h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4813d 20h |
spiker |
/highres/ |
|
|
275 |
4821d 18h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4822d 18h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4822d 19h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4822d 23h |
spiker |
/highres/textures/ |
|
|
271 |
4822d 23h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4823d 19h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4825d 21h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4826d 19h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4834d 10h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4837d 18h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4841d 8h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4860d 3h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4866d 0h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4879d 17h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|
261 |
4886d 18h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|