Rev |
Age |
Author |
Path |
Log message |
Diff |
311 |
4593d 1h |
leod |
/highres/ |
Fix brace |
|
310 |
4593d 2h |
leod |
/highres/ |
Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes
Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs |
|
309 |
4595d 17h |
leod |
/highres/sprites/ |
effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)
All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3. |
|
308 |
4595d 18h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
307 |
4595d 23h |
leod |
/highres/ |
fix 724_d |
|
306 |
4596d 5h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4596d 17h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4596d 19h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4596d 19h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4597d 4h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4597d 4h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4597d 5h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4597d 14h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4598d 7h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4609d 3h |
spiker |
/highres/sprites/ |
|
|
296 |
4609d 23h |
spiker |
/highres/sprites/ |
|
|
295 |
4616d 6h |
spiker |
/highres/ |
281 |
|
294 |
4616d 22h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4617d 10h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4619d 5h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4628d 23h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4629d 20h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4629d 22h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4634d 10h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4663d 22h |
spiker |
/highres/ |
|
|
286 |
4669d 9h |
spiker |
/highres/ |
4154 |
|
285 |
4695d 21h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4751d 21h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4752d 10h |
spiker |
/highres/ |
|
|
282 |
4752d 15h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4755d 10h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4762d 10h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4810d 21h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4819d 0h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4819d 1h |
spiker |
/highres/ |
|
|
275 |
4826d 23h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4827d 23h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4828d 0h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4828d 4h |
spiker |
/highres/textures/ |
|
|
271 |
4828d 4h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|