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293 4534d 3h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4535d 23h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4545d 17h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4546d 14h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4546d 16h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4551d 3h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4580d 16h spiker /highres/  
286 4586d 3h spiker /highres/ 4154  
285 4612d 15h nightfright / Reverted to previous versions: 341-343  
284 4668d 14h loomsday /highres/sprites/props/ doublesided now  
283 4669d 3h spiker /highres/  
282 4669d 9h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4672d 3h nightfright / Modified: #341, 343  
280 4679d 4h nightfright / Modified: #342, 343, 821, 916, 917  
278 4727d 15h loomsday /highres/ #369 polymerized + #797 recreated  
277 4735d 18h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4735d 19h spiker /highres/  
275 4743d 17h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4744d 16h loomsday /highres/ polyTile #367  
273 4744d 18h spiker /highres/ 885 polymerized  
272 4744d 22h spiker /highres/textures/  
271 4744d 22h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4745d 18h spiker /highres/ Content by Lightsource  
269 4747d 19h loomsday /highres/ polymerTile #318  
268 4748d 18h loomsday /highres/ polymer-ed tile #317  
267 4756d 9h h266 /highres/screen/fonts/digital/  
266 4759d 17h loomsday /highres/ #371 polymerized, #152 glow added  
265 4763d 7h spiker /highres/ Fixes some broken normal maps  
264 4782d 2h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4787d 23h nightfright / Updated: #821, 1189, 2493  
262 4801d 16h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4808d 17h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4812d 4h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4817d 4h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4817d 17h parkar / Added installer source.  
256 4819d 3h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
252 4823d 22h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4825d 3h nightfright / Updated: ice.def (another fix, hopefully for good this time)  
250 4825d 5h nightfright / Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model  
249 4825d 16h nightfright / Updated: #2760 (corrections in monsters.def by empyrock)