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Rev Age Author Path Log message Diff
306 4499d 5h leod /highres/ JPG->PNG conversions reverted  
305 4499d 17h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4499d 18h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4499d 19h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4500d 4h leod /highres/textures/ fix case of 1151 #2  
301 4500d 4h leod /highres/textures/ fix case of 1151 #1  
300 4500d 5h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4500d 14h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4501d 7h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4512d 3h spiker /highres/sprites/  
296 4512d 23h spiker /highres/sprites/  
295 4519d 6h spiker /highres/ 281  
294 4519d 22h spiker /highres/ Added 4266  
293 4520d 9h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4522d 5h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4531d 23h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4532d 20h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4532d 22h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4537d 10h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4566d 22h spiker /highres/  
286 4572d 9h spiker /highres/ 4154  
285 4598d 21h nightfright / Reverted to previous versions: 341-343  
284 4654d 20h loomsday /highres/sprites/props/ doublesided now  
283 4655d 10h spiker /highres/  
282 4655d 15h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4658d 9h nightfright / Modified: #341, 343  
280 4665d 10h nightfright / Modified: #342, 343, 821, 916, 917  
278 4713d 21h loomsday /highres/ #369 polymerized + #797 recreated  
277 4722d 0h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4722d 1h spiker /highres/  
275 4729d 23h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4730d 22h loomsday /highres/ polyTile #367  
273 4731d 0h spiker /highres/ 885 polymerized  
272 4731d 4h spiker /highres/textures/  
271 4731d 4h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4732d 0h spiker /highres/ Content by Lightsource  
269 4734d 1h loomsday /highres/ polymerTile #318  
268 4735d 0h loomsday /highres/ polymer-ed tile #317  
267 4742d 15h h266 /highres/screen/fonts/digital/  
266 4745d 23h loomsday /highres/ #371 polymerized, #152 glow added