Rev |
Age |
Author |
Path |
Log message |
Diff |
306 |
4499d 5h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4499d 17h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4499d 18h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4499d 19h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4500d 4h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4500d 4h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4500d 5h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4500d 14h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4501d 7h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4512d 3h |
spiker |
/highres/sprites/ |
|
|
296 |
4512d 23h |
spiker |
/highres/sprites/ |
|
|
295 |
4519d 6h |
spiker |
/highres/ |
281 |
|
294 |
4519d 22h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4520d 9h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4522d 5h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4531d 23h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4532d 20h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4532d 22h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4537d 10h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4566d 22h |
spiker |
/highres/ |
|
|
286 |
4572d 9h |
spiker |
/highres/ |
4154 |
|
285 |
4598d 21h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4654d 20h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4655d 10h |
spiker |
/highres/ |
|
|
282 |
4655d 15h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4658d 9h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4665d 10h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4713d 21h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4722d 0h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4722d 1h |
spiker |
/highres/ |
|
|
275 |
4729d 23h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4730d 22h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4731d 0h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4731d 4h |
spiker |
/highres/textures/ |
|
|
271 |
4731d 4h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4732d 0h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4734d 1h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4735d 0h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4742d 15h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4745d 23h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|