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290 4624d 5h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4624d 7h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4628d 19h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4658d 7h spiker /highres/  
286 4663d 18h spiker /highres/ 4154  
285 4690d 6h nightfright / Reverted to previous versions: 341-343  
284 4746d 6h loomsday /highres/sprites/props/ doublesided now  
283 4746d 19h spiker /highres/  
282 4747d 0h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4749d 18h nightfright / Modified: #341, 343  
280 4756d 19h nightfright / Modified: #342, 343, 821, 916, 917  
278 4805d 6h loomsday /highres/ #369 polymerized + #797 recreated  
277 4813d 9h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4813d 10h spiker /highres/  
275 4821d 8h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4822d 8h loomsday /highres/ polyTile #367  
273 4822d 9h spiker /highres/ 885 polymerized  
272 4822d 13h spiker /highres/textures/  
271 4822d 13h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4823d 9h spiker /highres/ Content by Lightsource  
269 4825d 10h loomsday /highres/ polymerTile #318  
268 4826d 9h loomsday /highres/ polymer-ed tile #317  
267 4834d 0h h266 /highres/screen/fonts/digital/  
266 4837d 8h loomsday /highres/ #371 polymerized, #152 glow added  
265 4840d 22h spiker /highres/ Fixes some broken normal maps  
264 4859d 17h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4865d 14h nightfright / Updated: #821, 1189, 2493  
262 4879d 7h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4886d 8h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4889d 19h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4894d 20h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4895d 9h parkar / Added installer source.  
256 4896d 18h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
252 4901d 13h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4902d 18h nightfright / Updated: ice.def (another fix, hopefully for good this time)  
250 4902d 20h nightfright / Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model  
249 4903d 7h nightfright / Updated: #2760 (corrections in monsters.def by empyrock)  
248 4903d 12h nightfright / Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster)  
247 4903d 13h nightfright / Updated: E2L8.mhk (Polymer lights by Micky C)  
246 4912d 7h nightfright / Updated: #2536 (chaingun improvement by empyrock)