Rev |
Age |
Author |
Path |
Log message |
Diff |
317 |
4512d 17h |
leod |
/highres/textures/ |
Polymost grass #2 |
|
316 |
4512d 17h |
leod |
/highres/ |
Polymost grass #1 |
|
315 |
4513d 11h |
leod |
/ |
Polymost HRP is back. Start EDuke32 with -hduke3d_hrp_polymost.def
This may not work in conjunction with mods like DukePlus because, for example, dukeplus.def includes duke3d.def.
Therefore using the Polymost Override Pack which is sold separately is still the preferred method. |
|
314 |
4513d 15h |
spiker |
/highres/sprites/firstperson/ |
small tweak |
|
313 |
4513d 16h |
spiker |
/highres/sprites/ |
More pisol adjustmenst + normal fix for scuba |
|
312 |
4514d 10h |
h266 |
/highres/ |
Define the projections in projections.def as 'tilefromtexture' before defining them as 'texture' to avoid warnings in the log file, and to allow them to be used in Polymer even with hightile disabled.
This information has been added to the def file itself as well. |
|
311 |
4515d 19h |
leod |
/highres/ |
Fix brace |
|
310 |
4515d 20h |
leod |
/highres/ |
Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes
Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs |
|
309 |
4518d 10h |
leod |
/highres/sprites/ |
effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)
All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3. |
|
308 |
4518d 12h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
307 |
4518d 17h |
leod |
/highres/ |
fix 724_d |
|
306 |
4518d 23h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4519d 11h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4519d 12h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4519d 12h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4519d 22h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4519d 22h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4519d 22h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4520d 8h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4521d 1h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4531d 21h |
spiker |
/highres/sprites/ |
|
|
296 |
4532d 16h |
spiker |
/highres/sprites/ |
|
|
295 |
4538d 23h |
spiker |
/highres/ |
281 |
|
294 |
4539d 15h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4540d 3h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4541d 22h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4551d 16h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4552d 14h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4552d 15h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4557d 3h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4586d 16h |
spiker |
/highres/ |
|
|
286 |
4592d 3h |
spiker |
/highres/ |
4154 |
|
285 |
4618d 14h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4674d 14h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4675d 3h |
spiker |
/highres/ |
|
|
282 |
4675d 8h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4678d 3h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4685d 3h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4733d 14h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4741d 18h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|