Rev |
Age |
Author |
Path |
Log message |
Diff |
308 |
4487d 19h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
307 |
4487d 23h |
leod |
/highres/ |
fix 724_d |
|
306 |
4488d 6h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4488d 18h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4488d 19h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4488d 19h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4489d 5h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4489d 5h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4489d 5h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4489d 15h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4490d 8h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4501d 4h |
spiker |
/highres/sprites/ |
|
|
296 |
4501d 23h |
spiker |
/highres/sprites/ |
|
|
295 |
4508d 6h |
spiker |
/highres/ |
281 |
|
294 |
4508d 22h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4509d 10h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4511d 5h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4520d 23h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4521d 21h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4521d 22h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4526d 10h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4555d 23h |
spiker |
/highres/ |
|
|
286 |
4561d 10h |
spiker |
/highres/ |
4154 |
|
285 |
4587d 21h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4643d 21h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4644d 10h |
spiker |
/highres/ |
|
|
282 |
4644d 15h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4647d 10h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4654d 10h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4702d 21h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4711d 0h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4711d 1h |
spiker |
/highres/ |
|
|
275 |
4719d 0h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4719d 23h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4720d 0h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4720d 4h |
spiker |
/highres/textures/ |
|
|
271 |
4720d 4h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4721d 0h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4723d 2h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4724d 0h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|