Rev |
Age |
Author |
Path |
Log message |
Diff |
306 |
4497d 15h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4498d 3h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4498d 4h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4498d 5h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4498d 14h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4498d 14h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4498d 14h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4499d 0h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4499d 17h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4510d 13h |
spiker |
/highres/sprites/ |
|
|
296 |
4511d 9h |
spiker |
/highres/sprites/ |
|
|
295 |
4517d 15h |
spiker |
/highres/ |
281 |
|
294 |
4518d 8h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4518d 19h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4520d 14h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4530d 8h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4531d 6h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4531d 7h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4535d 19h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4565d 8h |
spiker |
/highres/ |
|
|
286 |
4570d 19h |
spiker |
/highres/ |
4154 |
|
285 |
4597d 7h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4653d 6h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4653d 19h |
spiker |
/highres/ |
|
|
282 |
4654d 1h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4656d 19h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4663d 20h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4712d 7h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4720d 10h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4720d 11h |
spiker |
/highres/ |
|
|
275 |
4728d 9h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4729d 8h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4729d 10h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4729d 14h |
spiker |
/highres/textures/ |
|
|
271 |
4729d 14h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4730d 10h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4732d 11h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4733d 10h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4741d 1h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4744d 8h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|