Rev |
Age |
Author |
Path |
Log message |
Diff |
305 |
4491d 21h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4491d 22h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4491d 23h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4492d 8h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4492d 8h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4492d 8h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4492d 18h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4493d 11h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4504d 7h |
spiker |
/highres/sprites/ |
|
|
296 |
4505d 3h |
spiker |
/highres/sprites/ |
|
|
295 |
4511d 10h |
spiker |
/highres/ |
281 |
|
294 |
4512d 2h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4512d 13h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4514d 8h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4524d 2h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4525d 0h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4525d 1h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4529d 13h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4559d 2h |
spiker |
/highres/ |
|
|
286 |
4564d 13h |
spiker |
/highres/ |
4154 |
|
285 |
4591d 1h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4647d 0h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4647d 13h |
spiker |
/highres/ |
|
|
282 |
4647d 19h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4650d 13h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4657d 14h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4706d 1h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4714d 4h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4714d 5h |
spiker |
/highres/ |
|
|
275 |
4722d 3h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4723d 2h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4723d 4h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4723d 8h |
spiker |
/highres/textures/ |
|
|
271 |
4723d 8h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4724d 4h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4726d 5h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4727d 4h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4734d 19h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4738d 2h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4741d 16h |
spiker |
/highres/ |
Fixes some broken normal maps |
|