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Rev Age Author Path Log message Diff
305 4491d 21h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4491d 22h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4491d 23h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4492d 8h leod /highres/textures/ fix case of 1151 #2  
301 4492d 8h leod /highres/textures/ fix case of 1151 #1  
300 4492d 8h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4492d 18h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4493d 11h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4504d 7h spiker /highres/sprites/  
296 4505d 3h spiker /highres/sprites/  
295 4511d 10h spiker /highres/ 281  
294 4512d 2h spiker /highres/ Added 4266  
293 4512d 13h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4514d 8h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4524d 2h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4525d 0h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4525d 1h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4529d 13h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4559d 2h spiker /highres/  
286 4564d 13h spiker /highres/ 4154  
285 4591d 1h nightfright / Reverted to previous versions: 341-343  
284 4647d 0h loomsday /highres/sprites/props/ doublesided now  
283 4647d 13h spiker /highres/  
282 4647d 19h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4650d 13h nightfright / Modified: #341, 343  
280 4657d 14h nightfright / Modified: #342, 343, 821, 916, 917  
278 4706d 1h loomsday /highres/ #369 polymerized + #797 recreated  
277 4714d 4h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4714d 5h spiker /highres/  
275 4722d 3h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4723d 2h loomsday /highres/ polyTile #367  
273 4723d 4h spiker /highres/ 885 polymerized  
272 4723d 8h spiker /highres/textures/  
271 4723d 8h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4724d 4h spiker /highres/ Content by Lightsource  
269 4726d 5h loomsday /highres/ polymerTile #318  
268 4727d 4h loomsday /highres/ polymer-ed tile #317  
267 4734d 19h h266 /highres/screen/fonts/digital/  
266 4738d 2h loomsday /highres/ #371 polymerized, #152 glow added  
265 4741d 16h spiker /highres/ Fixes some broken normal maps