Rev |
Age |
Author |
Path |
Log message |
Diff |
306 |
4493d 9h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4493d 21h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4493d 23h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4493d 23h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4494d 8h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4494d 8h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4494d 9h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4494d 18h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4495d 11h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4506d 7h |
spiker |
/highres/sprites/ |
|
|
296 |
4507d 3h |
spiker |
/highres/sprites/ |
|
|
295 |
4513d 10h |
spiker |
/highres/ |
281 |
|
294 |
4514d 2h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4514d 14h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4516d 9h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4526d 3h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4527d 0h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4527d 2h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4531d 14h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4561d 2h |
spiker |
/highres/ |
|
|
286 |
4566d 14h |
spiker |
/highres/ |
4154 |
|
285 |
4593d 1h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4649d 1h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4649d 14h |
spiker |
/highres/ |
|
|
282 |
4649d 19h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4652d 14h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4659d 14h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4708d 1h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4716d 4h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4716d 5h |
spiker |
/highres/ |
|
|
275 |
4724d 3h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4725d 3h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4725d 4h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4725d 8h |
spiker |
/highres/textures/ |
|
|
271 |
4725d 8h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4726d 4h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4728d 6h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4729d 4h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4736d 19h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4740d 3h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|