Rev |
Age |
Author |
Path |
Log message |
Diff |
308 |
4586d 0h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
307 |
4586d 5h |
leod |
/highres/ |
fix 724_d |
|
306 |
4586d 11h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4587d 0h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4587d 1h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4587d 1h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4587d 10h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4587d 10h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4587d 11h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4587d 20h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4588d 14h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4599d 9h |
spiker |
/highres/sprites/ |
|
|
296 |
4600d 5h |
spiker |
/highres/sprites/ |
|
|
295 |
4606d 12h |
spiker |
/highres/ |
281 |
|
294 |
4607d 4h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4607d 16h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4609d 11h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4619d 5h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4620d 3h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4620d 4h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4624d 16h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4654d 4h |
spiker |
/highres/ |
|
|
286 |
4659d 16h |
spiker |
/highres/ |
4154 |
|
285 |
4686d 3h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4742d 3h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4742d 16h |
spiker |
/highres/ |
|
|
282 |
4742d 21h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4745d 16h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4752d 16h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4801d 3h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4809d 6h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4809d 7h |
spiker |
/highres/ |
|
|
275 |
4817d 6h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4818d 5h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4818d 6h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4818d 10h |
spiker |
/highres/textures/ |
|
|
271 |
4818d 10h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4819d 6h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4821d 8h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4822d 6h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|