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310 4487d 23h leod /highres/ Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes

Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs
 
309 4490d 13h leod /highres/sprites/ effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)

All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3.
 
308 4490d 15h leod /highres/ texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png)
 
307 4490d 20h leod /highres/ fix 724_d  
306 4491d 2h leod /highres/ JPG->PNG conversions reverted  
305 4491d 14h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4491d 15h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4491d 16h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4492d 1h leod /highres/textures/ fix case of 1151 #2  
301 4492d 1h leod /highres/textures/ fix case of 1151 #1  
300 4492d 1h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4492d 11h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4493d 4h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4504d 0h spiker /highres/sprites/  
296 4504d 20h spiker /highres/sprites/  
295 4511d 2h spiker /highres/ 281  
294 4511d 19h spiker /highres/ Added 4266  
293 4512d 6h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4514d 1h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4523d 19h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4524d 17h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4524d 18h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4529d 6h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4558d 19h spiker /highres/  
286 4564d 6h spiker /highres/ 4154  
285 4590d 18h nightfright / Reverted to previous versions: 341-343  
284 4646d 17h loomsday /highres/sprites/props/ doublesided now  
283 4647d 6h spiker /highres/  
282 4647d 12h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4650d 6h nightfright / Modified: #341, 343  
280 4657d 7h nightfright / Modified: #342, 343, 821, 916, 917  
278 4705d 18h loomsday /highres/ #369 polymerized + #797 recreated  
277 4713d 21h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4713d 22h spiker /highres/  
275 4721d 20h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4722d 19h loomsday /highres/ polyTile #367  
273 4722d 21h spiker /highres/ 885 polymerized  
272 4723d 1h spiker /highres/textures/  
271 4723d 1h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4723d 21h spiker /highres/ Content by Lightsource