Rev |
Age |
Author |
Path |
Log message |
Diff |
310 |
4487d 23h |
leod |
/highres/ |
Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes
Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs |
|
309 |
4490d 13h |
leod |
/highres/sprites/ |
effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)
All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3. |
|
308 |
4490d 15h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
307 |
4490d 20h |
leod |
/highres/ |
fix 724_d |
|
306 |
4491d 2h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4491d 14h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4491d 15h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4491d 16h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4492d 1h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4492d 1h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4492d 1h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4492d 11h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4493d 4h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4504d 0h |
spiker |
/highres/sprites/ |
|
|
296 |
4504d 20h |
spiker |
/highres/sprites/ |
|
|
295 |
4511d 2h |
spiker |
/highres/ |
281 |
|
294 |
4511d 19h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4512d 6h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4514d 1h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4523d 19h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4524d 17h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4524d 18h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4529d 6h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4558d 19h |
spiker |
/highres/ |
|
|
286 |
4564d 6h |
spiker |
/highres/ |
4154 |
|
285 |
4590d 18h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4646d 17h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4647d 6h |
spiker |
/highres/ |
|
|
282 |
4647d 12h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4650d 6h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4657d 7h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4705d 18h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4713d 21h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4713d 22h |
spiker |
/highres/ |
|
|
275 |
4721d 20h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4722d 19h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4722d 21h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4723d 1h |
spiker |
/highres/textures/ |
|
|
271 |
4723d 1h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4723d 21h |
spiker |
/highres/ |
Content by Lightsource |
|