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324 4480d 3h leod / HRP Extractor deals with comments and versions. Related DEF tweaks.
Polymost devastator texture converted to PNG for great justice.
 
323 4480d 8h spiker /highres/sprites/firstperson/ more pistol fixes  
322 4480d 9h spiker /highres/sprites/ pistol specular and geometry adjustments  
321 4480d 15h spiker /highres/sprites/ more pistol and hands fixes  
320 4483d 3h leod / Duke Nukem 3D High Resolution Pack Extractor
minor DEF tweaks for hrp_extract

This hrp_extract.sh creates a full, or PolyMER only, or PolyMOST only version from your working copy of the Duke Nukem 3D High Resolution Pack's Subversion repository. This is done by copying some "known" files, but mostly by parsing the DEF file hierarchy. A Polymost Override Pack can also be created automatically.
This copypasta-patcha-script thing is ugly as hell and runs like a snail, but it does it's job and helps finding DEF file issues.
 
319 4483d 3h leod /highres/ Detail map for 4401 (UNA bomber, E4L5) added, usable as well for 4379, 4381-4385, 4889
4387 reactivated (tabletop in E4L1)
 
318 4485d 6h leod /highres/sprites/firstperson/ PNG-optimized version from the HRP update Pack v5.1.302 put into the repository :-)  
317 4485d 10h leod /highres/textures/ Polymost grass #2  
316 4485d 10h leod /highres/ Polymost grass #1  
315 4486d 4h leod / Polymost HRP is back. Start EDuke32 with -hduke3d_hrp_polymost.def

This may not work in conjunction with mods like DukePlus because, for example, dukeplus.def includes duke3d.def.
Therefore using the Polymost Override Pack which is sold separately is still the preferred method.
 
314 4486d 8h spiker /highres/sprites/firstperson/ small tweak  
313 4486d 9h spiker /highres/sprites/ More pisol adjustmenst + normal fix for scuba  
312 4487d 3h h266 /highres/ Define the projections in projections.def as 'tilefromtexture' before defining them as 'texture' to avoid warnings in the log file, and to allow them to be used in Polymer even with hightile disabled.
This information has been added to the def file itself as well.
 
311 4488d 12h leod /highres/ Fix brace  
310 4488d 13h leod /highres/ Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes

Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs
 
309 4491d 3h leod /highres/sprites/ effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)

All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3.
 
308 4491d 5h leod /highres/ texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png)
 
307 4491d 9h leod /highres/ fix 724_d  
306 4491d 16h leod /highres/ JPG->PNG conversions reverted  
305 4492d 4h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4492d 5h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4492d 5h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4492d 15h leod /highres/textures/ fix case of 1151 #2  
301 4492d 15h leod /highres/textures/ fix case of 1151 #1  
300 4492d 15h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4493d 1h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4493d 18h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4504d 14h spiker /highres/sprites/  
296 4505d 9h spiker /highres/sprites/  
295 4511d 16h spiker /highres/ 281  
294 4512d 8h spiker /highres/ Added 4266  
293 4512d 20h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4514d 15h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4524d 9h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4525d 7h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4525d 8h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4529d 20h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4559d 8h spiker /highres/  
286 4564d 20h spiker /highres/ 4154  
285 4591d 7h nightfright / Reverted to previous versions: 341-343