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Rev Age Author Path Log message Diff
300 4500d 21h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4501d 6h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4501d 23h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4512d 19h spiker /highres/sprites/  
296 4513d 15h spiker /highres/sprites/  
295 4519d 22h spiker /highres/ 281  
294 4520d 14h spiker /highres/ Added 4266  
293 4521d 2h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4522d 21h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4532d 15h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4533d 12h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4533d 14h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4538d 2h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4567d 14h spiker /highres/  
286 4573d 2h spiker /highres/ 4154  
285 4599d 13h nightfright / Reverted to previous versions: 341-343  
284 4655d 13h loomsday /highres/sprites/props/ doublesided now  
283 4656d 2h spiker /highres/  
282 4656d 7h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4659d 2h nightfright / Modified: #341, 343  
280 4666d 2h nightfright / Modified: #342, 343, 821, 916, 917  
278 4714d 13h loomsday /highres/ #369 polymerized + #797 recreated  
277 4722d 16h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4722d 17h spiker /highres/  
275 4730d 15h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4731d 15h loomsday /highres/ polyTile #367  
273 4731d 16h spiker /highres/ 885 polymerized  
272 4731d 20h spiker /highres/textures/  
271 4731d 20h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4732d 16h spiker /highres/ Content by Lightsource  
269 4734d 18h loomsday /highres/ polymerTile #318  
268 4735d 16h loomsday /highres/ polymer-ed tile #317  
267 4743d 7h h266 /highres/screen/fonts/digital/  
266 4746d 15h loomsday /highres/ #371 polymerized, #152 glow added  
265 4750d 5h spiker /highres/ Fixes some broken normal maps  
264 4769d 0h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4774d 21h nightfright / Updated: #821, 1189, 2493  
262 4788d 14h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4795d 15h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4799d 2h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)