Rev |
Age |
Author |
Path |
Log message |
Diff |
300 |
4500d 21h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4501d 6h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4501d 23h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4512d 19h |
spiker |
/highres/sprites/ |
|
|
296 |
4513d 15h |
spiker |
/highres/sprites/ |
|
|
295 |
4519d 22h |
spiker |
/highres/ |
281 |
|
294 |
4520d 14h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4521d 2h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4522d 21h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4532d 15h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4533d 12h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4533d 14h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4538d 2h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4567d 14h |
spiker |
/highres/ |
|
|
286 |
4573d 2h |
spiker |
/highres/ |
4154 |
|
285 |
4599d 13h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4655d 13h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4656d 2h |
spiker |
/highres/ |
|
|
282 |
4656d 7h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4659d 2h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4666d 2h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4714d 13h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4722d 16h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4722d 17h |
spiker |
/highres/ |
|
|
275 |
4730d 15h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4731d 15h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4731d 16h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4731d 20h |
spiker |
/highres/textures/ |
|
|
271 |
4731d 20h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4732d 16h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4734d 18h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4735d 16h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4743d 7h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4746d 15h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4750d 5h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4769d 0h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4774d 21h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4788d 14h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|
261 |
4795d 15h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4799d 2h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|