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288 4555d 12h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4585d 1h spiker /highres/  
286 4590d 12h spiker /highres/ 4154  
285 4616d 23h nightfright / Reverted to previous versions: 341-343  
284 4672d 23h loomsday /highres/sprites/props/ doublesided now  
283 4673d 12h spiker /highres/  
282 4673d 17h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4676d 12h nightfright / Modified: #341, 343  
280 4683d 12h nightfright / Modified: #342, 343, 821, 916, 917  
278 4731d 23h loomsday /highres/ #369 polymerized + #797 recreated  
277 4740d 3h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4740d 3h spiker /highres/  
275 4748d 2h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4749d 1h loomsday /highres/ polyTile #367  
273 4749d 2h spiker /highres/ 885 polymerized  
272 4749d 6h spiker /highres/textures/  
271 4749d 6h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4750d 2h spiker /highres/ Content by Lightsource  
269 4752d 4h loomsday /highres/ polymerTile #318  
268 4753d 3h loomsday /highres/ polymer-ed tile #317  
267 4760d 18h h266 /highres/screen/fonts/digital/  
266 4764d 1h loomsday /highres/ #371 polymerized, #152 glow added  
265 4767d 15h spiker /highres/ Fixes some broken normal maps  
264 4786d 11h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4792d 7h nightfright / Updated: #821, 1189, 2493  
262 4806d 0h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4813d 2h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4816d 13h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4821d 13h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4822d 2h parkar / Added installer source.  
256 4823d 12h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
252 4828d 6h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4829d 11h nightfright / Updated: ice.def (another fix, hopefully for good this time)  
250 4829d 13h nightfright / Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model  
249 4830d 0h nightfright / Updated: #2760 (corrections in monsters.def by empyrock)  
248 4830d 6h nightfright / Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster)  
247 4830d 6h nightfright / Updated: E2L8.mhk (Polymer lights by Micky C)  
246 4839d 1h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
245 4840d 12h nightfright / Updated: E2L6.mhk (Polymer lights by Micky C)  
244 4841d 3h nightfright / Updated: E2L4.mhk (Polymer lights by Micky C)