Rev |
Age |
Author |
Path |
Log message |
Diff |
296 |
4531d 11h |
spiker |
/highres/sprites/ |
|
|
295 |
4537d 18h |
spiker |
/highres/ |
281 |
|
294 |
4538d 10h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4538d 22h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4540d 17h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4550d 11h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4551d 8h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4551d 10h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4555d 22h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4585d 10h |
spiker |
/highres/ |
|
|
286 |
4590d 21h |
spiker |
/highres/ |
4154 |
|
285 |
4617d 9h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4673d 9h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4673d 22h |
spiker |
/highres/ |
|
|
282 |
4674d 3h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4676d 22h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4683d 22h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4732d 9h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4740d 12h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4740d 13h |
spiker |
/highres/ |
|
|
275 |
4748d 11h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4749d 11h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4749d 12h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4749d 16h |
spiker |
/highres/textures/ |
|
|
271 |
4749d 16h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4750d 12h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4752d 13h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4753d 12h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4761d 3h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4764d 11h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4768d 1h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4786d 20h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4792d 17h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4806d 10h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|
261 |
4813d 11h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4816d 22h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
258 |
4821d 23h |
parkar |
/highres/sprites/ |
Revert pigcop changes introduced by mistake in 257. |
|
257 |
4822d 12h |
parkar |
/ |
Added installer source. |
|
256 |
4823d 21h |
nightfright |
/ |
Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm) |
|
252 |
4828d 16h |
nightfright |
/ |
Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes) |
|