Rev |
Age |
Author |
Path |
Log message |
Diff |
298 |
4503d 18h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4514d 14h |
spiker |
/highres/sprites/ |
|
|
296 |
4515d 9h |
spiker |
/highres/sprites/ |
|
|
295 |
4521d 16h |
spiker |
/highres/ |
281 |
|
294 |
4522d 8h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4522d 20h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4524d 15h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4534d 9h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4535d 7h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4535d 8h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4539d 20h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4569d 9h |
spiker |
/highres/ |
|
|
286 |
4574d 20h |
spiker |
/highres/ |
4154 |
|
285 |
4601d 7h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4657d 7h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4657d 20h |
spiker |
/highres/ |
|
|
282 |
4658d 1h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4660d 20h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4667d 20h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4716d 7h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4724d 11h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4724d 11h |
spiker |
/highres/ |
|
|
275 |
4732d 10h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4733d 9h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4733d 10h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4733d 14h |
spiker |
/highres/textures/ |
|
|
271 |
4733d 14h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4734d 10h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4736d 12h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4737d 10h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4745d 2h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4748d 9h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4751d 23h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4770d 19h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4776d 15h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4790d 8h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|
261 |
4797d 10h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4800d 21h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
258 |
4805d 21h |
parkar |
/highres/sprites/ |
Revert pigcop changes introduced by mistake in 257. |
|
257 |
4806d 10h |
parkar |
/ |
Added installer source. |
|