Rev |
Age |
Author |
Path |
Log message |
Diff |
299 |
4503d 0h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4503d 17h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4514d 13h |
spiker |
/highres/sprites/ |
|
|
296 |
4515d 8h |
spiker |
/highres/sprites/ |
|
|
295 |
4521d 15h |
spiker |
/highres/ |
281 |
|
294 |
4522d 7h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4522d 19h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4524d 14h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4534d 8h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4535d 6h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4535d 7h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4539d 19h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4569d 8h |
spiker |
/highres/ |
|
|
286 |
4574d 19h |
spiker |
/highres/ |
4154 |
|
285 |
4601d 6h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4657d 6h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4657d 19h |
spiker |
/highres/ |
|
|
282 |
4658d 0h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4660d 19h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4667d 19h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4716d 6h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4724d 9h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4724d 10h |
spiker |
/highres/ |
|
|
275 |
4732d 9h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4733d 8h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4733d 9h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4733d 13h |
spiker |
/highres/textures/ |
|
|
271 |
4733d 13h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4734d 9h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4736d 11h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4737d 9h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4745d 1h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4748d 8h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4751d 22h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4770d 18h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4776d 14h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4790d 7h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|
261 |
4797d 8h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4800d 20h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
258 |
4805d 20h |
parkar |
/highres/sprites/ |
Revert pigcop changes introduced by mistake in 257. |
|