Rev |
Age |
Author |
Path |
Log message |
Diff |
305 |
4502d 2h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4502d 3h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4502d 4h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4502d 13h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4502d 13h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4502d 13h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4502d 23h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4503d 16h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4514d 12h |
spiker |
/highres/sprites/ |
|
|
296 |
4515d 8h |
spiker |
/highres/sprites/ |
|
|
295 |
4521d 14h |
spiker |
/highres/ |
281 |
|
294 |
4522d 7h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4522d 18h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4524d 13h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4534d 7h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4535d 5h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4535d 6h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4539d 18h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4569d 7h |
spiker |
/highres/ |
|
|
286 |
4574d 18h |
spiker |
/highres/ |
4154 |
|
285 |
4601d 5h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4657d 5h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4657d 18h |
spiker |
/highres/ |
|
|
282 |
4657d 23h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4660d 18h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4667d 19h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4716d 6h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4724d 9h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4724d 10h |
spiker |
/highres/ |
|
|
275 |
4732d 8h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4733d 7h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4733d 8h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4733d 13h |
spiker |
/highres/textures/ |
|
|
271 |
4733d 13h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4734d 9h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4736d 10h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4737d 9h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4745d 0h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4748d 7h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4751d 21h |
spiker |
/highres/ |
Fixes some broken normal maps |
|