Rev |
Age |
Author |
Path |
Log message |
Diff |
306 |
4596d 16h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4597d 5h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4597d 6h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4597d 6h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4597d 15h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4597d 15h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4597d 16h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4598d 1h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4598d 19h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4609d 14h |
spiker |
/highres/sprites/ |
|
|
296 |
4610d 10h |
spiker |
/highres/sprites/ |
|
|
295 |
4616d 17h |
spiker |
/highres/ |
281 |
|
294 |
4617d 9h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4617d 21h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4619d 16h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4629d 10h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4630d 8h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4630d 9h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4634d 21h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4664d 9h |
spiker |
/highres/ |
|
|
286 |
4669d 21h |
spiker |
/highres/ |
4154 |
|
285 |
4696d 8h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4752d 8h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4752d 21h |
spiker |
/highres/ |
|
|
282 |
4753d 2h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4755d 21h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4762d 21h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4811d 8h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4819d 11h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4819d 12h |
spiker |
/highres/ |
|
|
275 |
4827d 11h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4828d 10h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4828d 11h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4828d 15h |
spiker |
/highres/textures/ |
|
|
271 |
4828d 15h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4829d 11h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4831d 13h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4832d 11h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4840d 2h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4843d 10h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|