Rev |
Age |
Author |
Path |
Log message |
Diff |
307 |
4506d 10h |
leod |
/highres/ |
fix 724_d |
|
306 |
4506d 16h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4507d 4h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4507d 5h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4507d 5h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4507d 15h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4507d 15h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4507d 15h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4508d 1h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4508d 18h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4519d 14h |
spiker |
/highres/sprites/ |
|
|
296 |
4520d 9h |
spiker |
/highres/sprites/ |
|
|
295 |
4526d 16h |
spiker |
/highres/ |
281 |
|
294 |
4527d 8h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4527d 20h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4529d 15h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4539d 9h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4540d 7h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4540d 8h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4544d 20h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4574d 9h |
spiker |
/highres/ |
|
|
286 |
4579d 20h |
spiker |
/highres/ |
4154 |
|
285 |
4606d 7h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4662d 7h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4662d 20h |
spiker |
/highres/ |
|
|
282 |
4663d 1h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4665d 20h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4672d 20h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4721d 7h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4729d 11h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4729d 11h |
spiker |
/highres/ |
|
|
275 |
4737d 10h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4738d 9h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4738d 10h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4738d 14h |
spiker |
/highres/textures/ |
|
|
271 |
4738d 14h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4739d 10h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4741d 12h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4742d 11h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4750d 2h |
h266 |
/highres/screen/fonts/digital/ |
|
|