Rev |
Age |
Author |
Path |
Log message |
Diff |
323 |
4475d 14h |
spiker |
/highres/sprites/firstperson/ |
more pistol fixes |
|
322 |
4475d 16h |
spiker |
/highres/sprites/ |
pistol specular and geometry adjustments |
|
321 |
4475d 22h |
spiker |
/highres/sprites/ |
more pistol and hands fixes |
|
320 |
4478d 10h |
leod |
/ |
Duke Nukem 3D High Resolution Pack Extractor
minor DEF tweaks for hrp_extract
This hrp_extract.sh creates a full, or PolyMER only, or PolyMOST only version from your working copy of the Duke Nukem 3D High Resolution Pack's Subversion repository. This is done by copying some "known" files, but mostly by parsing the DEF file hierarchy. A Polymost Override Pack can also be created automatically.
This copypasta-patcha-script thing is ugly as hell and runs like a snail, but it does it's job and helps finding DEF file issues. |
|
319 |
4478d 10h |
leod |
/highres/ |
Detail map for 4401 (UNA bomber, E4L5) added, usable as well for 4379, 4381-4385, 4889
4387 reactivated (tabletop in E4L1) |
|
318 |
4480d 12h |
leod |
/highres/sprites/firstperson/ |
PNG-optimized version from the HRP update Pack v5.1.302 put into the repository :-) |
|
317 |
4480d 17h |
leod |
/highres/textures/ |
Polymost grass #2 |
|
316 |
4480d 17h |
leod |
/highres/ |
Polymost grass #1 |
|
315 |
4481d 11h |
leod |
/ |
Polymost HRP is back. Start EDuke32 with -hduke3d_hrp_polymost.def
This may not work in conjunction with mods like DukePlus because, for example, dukeplus.def includes duke3d.def.
Therefore using the Polymost Override Pack which is sold separately is still the preferred method. |
|
314 |
4481d 15h |
spiker |
/highres/sprites/firstperson/ |
small tweak |
|
313 |
4481d 16h |
spiker |
/highres/sprites/ |
More pisol adjustmenst + normal fix for scuba |
|
312 |
4482d 10h |
h266 |
/highres/ |
Define the projections in projections.def as 'tilefromtexture' before defining them as 'texture' to avoid warnings in the log file, and to allow them to be used in Polymer even with hightile disabled.
This information has been added to the def file itself as well. |
|
311 |
4483d 19h |
leod |
/highres/ |
Fix brace |
|
310 |
4483d 20h |
leod |
/highres/ |
Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes
Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs |
|
309 |
4486d 10h |
leod |
/highres/sprites/ |
effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)
All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3. |
|
308 |
4486d 11h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
307 |
4486d 16h |
leod |
/highres/ |
fix 724_d |
|
306 |
4486d 22h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4487d 11h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4487d 12h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4487d 12h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4487d 21h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4487d 21h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4487d 22h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4488d 7h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4489d 1h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4499d 20h |
spiker |
/highres/sprites/ |
|
|
296 |
4500d 16h |
spiker |
/highres/sprites/ |
|
|
295 |
4506d 23h |
spiker |
/highres/ |
281 |
|
294 |
4507d 15h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4508d 3h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4509d 22h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4519d 16h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4520d 14h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4520d 15h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4525d 3h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4554d 15h |
spiker |
/highres/ |
|
|
286 |
4560d 3h |
spiker |
/highres/ |
4154 |
|
285 |
4586d 14h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4642d 14h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|