Rev |
Age |
Author |
Path |
Log message |
Diff |
316 |
4490d 10h |
leod |
/highres/ |
Polymost grass #1 |
|
315 |
4491d 4h |
leod |
/ |
Polymost HRP is back. Start EDuke32 with -hduke3d_hrp_polymost.def
This may not work in conjunction with mods like DukePlus because, for example, dukeplus.def includes duke3d.def.
Therefore using the Polymost Override Pack which is sold separately is still the preferred method. |
|
314 |
4491d 8h |
spiker |
/highres/sprites/firstperson/ |
small tweak |
|
313 |
4491d 9h |
spiker |
/highres/sprites/ |
More pisol adjustmenst + normal fix for scuba |
|
312 |
4492d 3h |
h266 |
/highres/ |
Define the projections in projections.def as 'tilefromtexture' before defining them as 'texture' to avoid warnings in the log file, and to allow them to be used in Polymer even with hightile disabled.
This information has been added to the def file itself as well. |
|
311 |
4493d 12h |
leod |
/highres/ |
Fix brace |
|
310 |
4493d 13h |
leod |
/highres/ |
Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes
Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs |
|
309 |
4496d 3h |
leod |
/highres/sprites/ |
effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)
All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3. |
|
308 |
4496d 5h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
307 |
4496d 10h |
leod |
/highres/ |
fix 724_d |
|
306 |
4496d 16h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4497d 4h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4497d 5h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4497d 5h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4497d 15h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4497d 15h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4497d 15h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4498d 1h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4498d 18h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4509d 14h |
spiker |
/highres/sprites/ |
|
|
296 |
4510d 9h |
spiker |
/highres/sprites/ |
|
|
295 |
4516d 16h |
spiker |
/highres/ |
281 |
|
294 |
4517d 8h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4517d 20h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4519d 15h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4529d 9h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4530d 7h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4530d 8h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4534d 20h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4564d 9h |
spiker |
/highres/ |
|
|
286 |
4569d 20h |
spiker |
/highres/ |
4154 |
|
285 |
4596d 7h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4652d 7h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4652d 20h |
spiker |
/highres/ |
|
|
282 |
4653d 1h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4655d 20h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4662d 21h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4711d 7h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4719d 11h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4719d 11h |
spiker |
/highres/ |
|
|