Rev |
Age |
Author |
Path |
Log message |
Diff |
310 |
4589d 11h |
leod |
/highres/ |
Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes
Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs |
|
309 |
4592d 2h |
leod |
/highres/sprites/ |
effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)
All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3. |
|
308 |
4592d 3h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
307 |
4592d 8h |
leod |
/highres/ |
fix 724_d |
|
306 |
4592d 14h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4593d 2h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4593d 3h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4593d 4h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4593d 13h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4593d 13h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4593d 13h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4593d 23h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4594d 16h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4605d 12h |
spiker |
/highres/sprites/ |
|
|
296 |
4606d 8h |
spiker |
/highres/sprites/ |
|
|
295 |
4612d 15h |
spiker |
/highres/ |
281 |
|
294 |
4613d 7h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4613d 18h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4615d 14h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4625d 7h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4626d 5h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4626d 6h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4630d 18h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4660d 7h |
spiker |
/highres/ |
|
|
286 |
4665d 18h |
spiker |
/highres/ |
4154 |
|
285 |
4692d 6h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4748d 5h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4748d 18h |
spiker |
/highres/ |
|
|
282 |
4749d 0h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4751d 18h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4758d 19h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4807d 6h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4815d 9h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4815d 10h |
spiker |
/highres/ |
|
|
275 |
4823d 8h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4824d 7h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4824d 9h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4824d 13h |
spiker |
/highres/textures/ |
|
|
271 |
4824d 13h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4825d 9h |
spiker |
/highres/ |
Content by Lightsource |
|