Rev |
Age |
Author |
Path |
Log message |
Diff |
296 |
4558d 14h |
spiker |
/highres/sprites/ |
|
|
295 |
4564d 20h |
spiker |
/highres/ |
281 |
|
294 |
4565d 13h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4566d 0h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4567d 19h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4577d 13h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4578d 11h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4578d 12h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4583d 0h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4612d 13h |
spiker |
/highres/ |
|
|
286 |
4618d 0h |
spiker |
/highres/ |
4154 |
|
285 |
4644d 12h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4700d 11h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4701d 0h |
spiker |
/highres/ |
|
|
282 |
4701d 6h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4704d 0h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4711d 1h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4759d 12h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4767d 15h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4767d 16h |
spiker |
/highres/ |
|
|
275 |
4775d 14h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4776d 13h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4776d 15h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4776d 19h |
spiker |
/highres/textures/ |
|
|
271 |
4776d 19h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4777d 15h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4779d 16h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4780d 15h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4788d 6h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4791d 13h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4795d 3h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4813d 23h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4819d 19h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4833d 13h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|
261 |
4840d 14h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4844d 1h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
258 |
4849d 1h |
parkar |
/highres/sprites/ |
Revert pigcop changes introduced by mistake in 257. |
|
257 |
4849d 14h |
parkar |
/ |
Added installer source. |
|
256 |
4851d 0h |
nightfright |
/ |
Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm) |
|
252 |
4855d 19h |
nightfright |
/ |
Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes) |
|