Rev |
Age |
Author |
Path |
Log message |
Diff |
297 |
4525d 13h |
spiker |
/highres/sprites/ |
|
|
296 |
4526d 9h |
spiker |
/highres/sprites/ |
|
|
295 |
4532d 16h |
spiker |
/highres/ |
281 |
|
294 |
4533d 8h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4533d 20h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4535d 15h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4545d 9h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4546d 7h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4546d 8h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4550d 20h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4580d 8h |
spiker |
/highres/ |
|
|
286 |
4585d 20h |
spiker |
/highres/ |
4154 |
|
285 |
4612d 7h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4668d 7h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4668d 20h |
spiker |
/highres/ |
|
|
282 |
4669d 1h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4671d 20h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4678d 20h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4727d 7h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4735d 10h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4735d 11h |
spiker |
/highres/ |
|
|
275 |
4743d 10h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4744d 9h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4744d 10h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4744d 14h |
spiker |
/highres/textures/ |
|
|
271 |
4744d 14h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4745d 10h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4747d 12h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4748d 10h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4756d 1h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4759d 9h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4762d 23h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4781d 19h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4787d 15h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4801d 8h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|
261 |
4808d 9h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4811d 21h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
258 |
4816d 21h |
parkar |
/highres/sprites/ |
Revert pigcop changes introduced by mistake in 257. |
|
257 |
4817d 10h |
parkar |
/ |
Added installer source. |
|
256 |
4818d 20h |
nightfright |
/ |
Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm) |
|