Rev |
Age |
Author |
Path |
Log message |
Diff |
299 |
4507d 2h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4507d 19h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4518d 15h |
spiker |
/highres/sprites/ |
|
|
296 |
4519d 11h |
spiker |
/highres/sprites/ |
|
|
295 |
4525d 17h |
spiker |
/highres/ |
281 |
|
294 |
4526d 10h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4526d 21h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4528d 16h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4538d 10h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4539d 8h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4539d 9h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4543d 21h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4573d 10h |
spiker |
/highres/ |
|
|
286 |
4578d 21h |
spiker |
/highres/ |
4154 |
|
285 |
4605d 9h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4661d 8h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4661d 21h |
spiker |
/highres/ |
|
|
282 |
4662d 3h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4664d 21h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4671d 22h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4720d 9h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4728d 12h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4728d 13h |
spiker |
/highres/ |
|
|
275 |
4736d 11h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4737d 10h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4737d 12h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4737d 16h |
spiker |
/highres/textures/ |
|
|
271 |
4737d 16h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4738d 12h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4740d 13h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4741d 12h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4749d 3h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4752d 10h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4756d 0h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4774d 20h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4780d 16h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4794d 10h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|
261 |
4801d 11h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4804d 22h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
258 |
4809d 22h |
parkar |
/highres/sprites/ |
Revert pigcop changes introduced by mistake in 257. |
|