Rev |
Age |
Author |
Path |
Log message |
Diff |
300 |
4506d 17h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4507d 3h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4507d 20h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4518d 16h |
spiker |
/highres/sprites/ |
|
|
296 |
4519d 12h |
spiker |
/highres/sprites/ |
|
|
295 |
4525d 19h |
spiker |
/highres/ |
281 |
|
294 |
4526d 11h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4526d 22h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4528d 18h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4538d 12h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4539d 9h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4539d 11h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4543d 22h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4573d 11h |
spiker |
/highres/ |
|
|
286 |
4578d 22h |
spiker |
/highres/ |
4154 |
|
285 |
4605d 10h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4661d 9h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4661d 22h |
spiker |
/highres/ |
|
|
282 |
4662d 4h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4664d 22h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4671d 23h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4720d 10h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4728d 13h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4728d 14h |
spiker |
/highres/ |
|
|
275 |
4736d 12h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4737d 11h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4737d 13h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4737d 17h |
spiker |
/highres/textures/ |
|
|
271 |
4737d 17h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4738d 13h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4740d 14h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4741d 13h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4749d 4h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4752d 12h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4756d 2h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4774d 21h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4780d 18h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4794d 11h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|
261 |
4801d 12h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4804d 23h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|