Rev |
Age |
Author |
Path |
Log message |
Diff |
303 |
4507d 18h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4508d 4h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4508d 4h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4508d 4h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4508d 14h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4509d 7h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4520d 3h |
spiker |
/highres/sprites/ |
|
|
296 |
4520d 22h |
spiker |
/highres/sprites/ |
|
|
295 |
4527d 5h |
spiker |
/highres/ |
281 |
|
294 |
4527d 21h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4528d 9h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4530d 4h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4539d 22h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4540d 20h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4540d 21h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4545d 9h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4574d 22h |
spiker |
/highres/ |
|
|
286 |
4580d 9h |
spiker |
/highres/ |
4154 |
|
285 |
4606d 20h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4662d 20h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4663d 9h |
spiker |
/highres/ |
|
|
282 |
4663d 14h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4666d 9h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4673d 9h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4721d 20h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4729d 23h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4730d 0h |
spiker |
/highres/ |
|
|
275 |
4737d 23h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4738d 22h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4738d 23h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4739d 3h |
spiker |
/highres/textures/ |
|
|
271 |
4739d 3h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4739d 23h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4742d 1h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4742d 23h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4750d 15h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4753d 22h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4757d 12h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4776d 8h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4782d 4h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|