Rev |
Age |
Author |
Path |
Log message |
Diff |
304 |
4594d 22h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4594d 22h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4595d 7h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4595d 7h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4595d 8h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4595d 17h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4596d 10h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4607d 6h |
spiker |
/highres/sprites/ |
|
|
296 |
4608d 2h |
spiker |
/highres/sprites/ |
|
|
295 |
4614d 9h |
spiker |
/highres/ |
281 |
|
294 |
4615d 1h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4615d 13h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4617d 8h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4627d 2h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4627d 23h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4628d 1h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4632d 13h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4662d 1h |
spiker |
/highres/ |
|
|
286 |
4667d 13h |
spiker |
/highres/ |
4154 |
|
285 |
4694d 0h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4750d 0h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4750d 13h |
spiker |
/highres/ |
|
|
282 |
4750d 18h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4753d 13h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4760d 13h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4809d 0h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4817d 3h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4817d 4h |
spiker |
/highres/ |
|
|
275 |
4825d 2h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4826d 2h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4826d 3h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4826d 7h |
spiker |
/highres/textures/ |
|
|
271 |
4826d 7h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4827d 3h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4829d 5h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4830d 3h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4837d 18h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4841d 2h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4844d 16h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4863d 11h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|