Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
309 4593d 19h leod /highres/sprites/ effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)

All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3.
 
308 4593d 20h leod /highres/ texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png)
 
307 4594d 1h leod /highres/ fix 724_d  
306 4594d 7h leod /highres/ JPG->PNG conversions reverted  
305 4594d 19h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4594d 21h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4594d 21h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4595d 6h leod /highres/textures/ fix case of 1151 #2  
301 4595d 6h leod /highres/textures/ fix case of 1151 #1  
300 4595d 7h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4595d 16h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4596d 9h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4607d 5h spiker /highres/sprites/  
296 4608d 1h spiker /highres/sprites/  
295 4614d 8h spiker /highres/ 281  
294 4615d 0h spiker /highres/ Added 4266  
293 4615d 12h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4617d 7h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4627d 1h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4627d 22h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4628d 0h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4632d 12h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4662d 0h spiker /highres/  
286 4667d 12h spiker /highres/ 4154  
285 4693d 23h nightfright / Reverted to previous versions: 341-343  
284 4749d 23h loomsday /highres/sprites/props/ doublesided now  
283 4750d 12h spiker /highres/  
282 4750d 17h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4753d 12h nightfright / Modified: #341, 343  
280 4760d 12h nightfright / Modified: #342, 343, 821, 916, 917  
278 4808d 23h loomsday /highres/ #369 polymerized + #797 recreated  
277 4817d 2h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4817d 3h spiker /highres/  
275 4825d 1h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4826d 1h loomsday /highres/ polyTile #367  
273 4826d 2h spiker /highres/ 885 polymerized  
272 4826d 6h spiker /highres/textures/  
271 4826d 6h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4827d 2h spiker /highres/ Content by Lightsource  
269 4829d 4h loomsday /highres/ polymerTile #318