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447 4143d 21h loomsday /highres/ a normalmap for #228  
446 4143d 21h loomsday /highres/ tile #313 polymer version  
444 4145d 17h loomsday /highres/ tile #1024 polymer version  
443 4152d 2h leod /highres/sprites/ 0917_firealarm_n.png : resized to 512*512;
0136_sdoorswitch_* : moved Polymost-only textures
 
442 4152d 2h leod / 0917/0961 : new MD3 + normal maps;
0712 : Polymost keeps old switch;
UserMapHacks : Anarchy City, Duke Underground, Hostel, Overtime, and more
 
441 4152d 19h loomsday /highres/sprites/ polymer lighting was horrible on this switch, fixed by normalmap and few more polygons  
440 4153d 2h loomsday /highres/ tile #4097 polymer version  
439 4153d 2h loomsday /highres/textures/ useless alpha channel removed  
438 4153d 5h loomsday /highres/textures/ crap, hidden layer  
437 4154d 17h leod / tile4408 added to 4407 robot mouse model definition

UserMapHacks : Bank, Cathedral, Duke 12:12, Eye-Witness, Moonbase 2
 
436 4155d 20h loomsday /highres/ tile #1178 polymer version  
435 4158d 20h leod / tile4429 (fence, user maps only) : is a copy of tile0913 -> texture and model definitions added.

UserMapHacks : Canyon (desert.map), 3DRealms *.mhk : additional header info
 
434 4160d 3h loomsday /highres/ tile #0843 polymer version  
433 4161d 21h leod /highres/sprites/ tile0917 (Firealarm) resized to 512*512;
Polymost: use previous Polymer tile0917 (model and diffuse map)
 
432 4161d 21h leod / tile0917 (Firealarm) by Steveeeie (full size); UserMapHacks: Aztec, Damn Dam, Sewer, Sweeney, Twin Creeks, Warzone, and more  
430 4173d 3h leod / tile0279 (user maps only, derived from 278);
Pirate Flag, Banner 1, Banner 2: add stills definitions for "notmd" maphack

Imperium maphacks moved to dukeplus folder
 
428 4178d 18h loomsday /highres/sprites/ 1226 draft polymerization TEST (pals may appear innacurate)  
427 4178d 20h loomsday /highres/ normal for (not really a polymer texture) #1188  
426 4178d 21h loomsday /highres/sprites/ simple normalmap for nukebarrel  
425 4180d 16h leod / tile0961 (Exit Sign) by Steveeeie: glowmaps (slightly modified) merged into diffuse maps; UserMapHacks: Taamalus, Toxic Waste  
424 4180d 16h leod /highres/sprites/ tile0961 (Exit Sign) by Steveeeie; Old exit sign moved to signs_polymost.

Partly archival commit. This does not work as intended because glowmaps with different palettes are not supported.
 
423 4185d 19h leod /highres/ 0594 Airlock Sign resized to 512*512;
Polymost: use 4156_d;
run PNGOUT on recent textures
 
422 4186d 18h loomsday /highres/ crap, another forgotten-to-upload texture #4211 polymer version  
421 4186d 20h loomsday /highres/ $4210 polymer version

yeah.. I can upload the deflines for the texture and forget about textures themselves
 
420 4186d 22h loomsday /highres/ usermap tile #4156 polymer version  
419 4187d 3h loomsday /highres/ #4104 polymer version  
418 4187d 15h leod / 0594 Airlock Sign by Steveeeie;
textures.def fixed;
Polymost: use 4155_d;
UserMapHacks: DUKE2013, Escape aka HCR
 
417 4188d 12h loomsday /highres/ #4103 polymer version  
416 4193d 1h loomsday /highres/ usermaps tile #4155 polymer version  
415 4199d 18h leod / New maphack system. User map maphacks added (2012 releases, Roch, and more).
Revision strings reverted from "5.1.414" to "Repository Snapshot".

The 3D Realms maphacks are not new. They have been copied from the HRP's root folder (atomic), the HRP's installer directory (1.3D), and the Polymost HRP (atomic).

The new maphacks are non-functional until EDuke32 catches up. Note that you should use EDuke32 r3309 (thanks, h266) or later unless you like being flooded with error messages in your eduke32.log file.
 
414 4202d 2h leod / Set version numbers for full release. (But I'd prefer to have the UserMapHacks included before.)  
411 4252d 17h leod /highres/sprites/ Tile 0631 by Gambini (user maps only)  
410 4260d 19h leod /highres/sprites/decals/ 1220 updated (user maps only)

Nice moon (r241/r348), but apparently the mappers just want a blank sphere. (WideAwake, routine, brains2, ...)
I have tried to reproduce the ART tint, but maybe I'll change it to greyscale later.
Someone should make a model ...
 
409 4261d 21h leod / sounds.def : interface for replacing game sounds with a custom pack or a mod. Note that this might interfere with user maps which bring their own VOC replacements.

hrp_readme.txt : update
 
408 4266d 2h leod / texture 0186 : revert to Polymost version until neighbours 187-190 are polymerized, too. (0191 should be kept in mind as well)

hrp_extract.sh : cleanup
 
407 4348d 1h leod / Polymost: rename 2493_old to 2493_polymost and use as menu screen;
hrp_extract.sh: enable DukePlus<>Polymost HRP compatibility patch for akimbo pistols
 
406 4350d 23h leod / tile 1015 (user maps only) - created by raping 0399

duke3d_hrp*.def : indicate repository snapshot version
 
405 4355d 20h loomsday /highres/textures/ more accurate glowmap  
404 4355d 20h loomsday /highres/ tile #390 polymerized  
403 4355d 22h leod /highres/sprites/ oops