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Rev Age Author Path Log message Diff
449 4140d 5h spiker /highres/textures/ ...normal map update  
448 4140d 5h spiker /highres/textures/ 4265 normal map update  
447 4143d 1h loomsday /highres/ a normalmap for #228  
446 4143d 1h loomsday /highres/ tile #313 polymer version  
444 4144d 21h loomsday /highres/ tile #1024 polymer version  
443 4151d 7h leod /highres/sprites/ 0917_firealarm_n.png : resized to 512*512;
0136_sdoorswitch_* : moved Polymost-only textures
 
442 4151d 7h leod / 0917/0961 : new MD3 + normal maps;
0712 : Polymost keeps old switch;
UserMapHacks : Anarchy City, Duke Underground, Hostel, Overtime, and more
 
441 4152d 0h loomsday /highres/sprites/ polymer lighting was horrible on this switch, fixed by normalmap and few more polygons  
440 4152d 6h loomsday /highres/ tile #4097 polymer version  
439 4152d 6h loomsday /highres/textures/ useless alpha channel removed  
438 4152d 9h loomsday /highres/textures/ crap, hidden layer  
437 4153d 22h leod / tile4408 added to 4407 robot mouse model definition

UserMapHacks : Bank, Cathedral, Duke 12:12, Eye-Witness, Moonbase 2
 
436 4155d 1h loomsday /highres/ tile #1178 polymer version  
435 4158d 1h leod / tile4429 (fence, user maps only) : is a copy of tile0913 -> texture and model definitions added.

UserMapHacks : Canyon (desert.map), 3DRealms *.mhk : additional header info
 
434 4159d 7h loomsday /highres/ tile #0843 polymer version  
433 4161d 1h leod /highres/sprites/ tile0917 (Firealarm) resized to 512*512;
Polymost: use previous Polymer tile0917 (model and diffuse map)
 
432 4161d 2h leod / tile0917 (Firealarm) by Steveeeie (full size); UserMapHacks: Aztec, Damn Dam, Sewer, Sweeney, Twin Creeks, Warzone, and more  
430 4172d 7h leod / tile0279 (user maps only, derived from 278);
Pirate Flag, Banner 1, Banner 2: add stills definitions for "notmd" maphack

Imperium maphacks moved to dukeplus folder
 
428 4177d 23h loomsday /highres/sprites/ 1226 draft polymerization TEST (pals may appear innacurate)  
427 4178d 0h loomsday /highres/ normal for (not really a polymer texture) #1188  
426 4178d 1h loomsday /highres/sprites/ simple normalmap for nukebarrel  
425 4179d 20h leod / tile0961 (Exit Sign) by Steveeeie: glowmaps (slightly modified) merged into diffuse maps; UserMapHacks: Taamalus, Toxic Waste  
424 4179d 20h leod /highres/sprites/ tile0961 (Exit Sign) by Steveeeie; Old exit sign moved to signs_polymost.

Partly archival commit. This does not work as intended because glowmaps with different palettes are not supported.
 
423 4185d 0h leod /highres/ 0594 Airlock Sign resized to 512*512;
Polymost: use 4156_d;
run PNGOUT on recent textures
 
422 4185d 23h loomsday /highres/ crap, another forgotten-to-upload texture #4211 polymer version  
421 4186d 1h loomsday /highres/ $4210 polymer version

yeah.. I can upload the deflines for the texture and forget about textures themselves
 
420 4186d 2h loomsday /highres/ usermap tile #4156 polymer version  
419 4186d 8h loomsday /highres/ #4104 polymer version  
418 4186d 20h leod / 0594 Airlock Sign by Steveeeie;
textures.def fixed;
Polymost: use 4155_d;
UserMapHacks: DUKE2013, Escape aka HCR
 
417 4187d 16h loomsday /highres/ #4103 polymer version  
416 4192d 5h loomsday /highres/ usermaps tile #4155 polymer version  
415 4198d 22h leod / New maphack system. User map maphacks added (2012 releases, Roch, and more).
Revision strings reverted from "5.1.414" to "Repository Snapshot".

The 3D Realms maphacks are not new. They have been copied from the HRP's root folder (atomic), the HRP's installer directory (1.3D), and the Polymost HRP (atomic).

The new maphacks are non-functional until EDuke32 catches up. Note that you should use EDuke32 r3309 (thanks, h266) or later unless you like being flooded with error messages in your eduke32.log file.
 
414 4201d 6h leod / Set version numbers for full release. (But I'd prefer to have the UserMapHacks included before.)  
411 4251d 21h leod /highres/sprites/ Tile 0631 by Gambini (user maps only)  
410 4259d 23h leod /highres/sprites/decals/ 1220 updated (user maps only)

Nice moon (r241/r348), but apparently the mappers just want a blank sphere. (WideAwake, routine, brains2, ...)
I have tried to reproduce the ART tint, but maybe I'll change it to greyscale later.
Someone should make a model ...
 
409 4261d 1h leod / sounds.def : interface for replacing game sounds with a custom pack or a mod. Note that this might interfere with user maps which bring their own VOC replacements.

hrp_readme.txt : update
 
408 4265d 6h leod / texture 0186 : revert to Polymost version until neighbours 187-190 are polymerized, too. (0191 should be kept in mind as well)

hrp_extract.sh : cleanup
 
407 4347d 6h leod / Polymost: rename 2493_old to 2493_polymost and use as menu screen;
hrp_extract.sh: enable DukePlus<>Polymost HRP compatibility patch for akimbo pistols
 
406 4350d 3h leod / tile 1015 (user maps only) - created by raping 0399

duke3d_hrp*.def : indicate repository snapshot version
 
405 4355d 0h loomsday /highres/textures/ more accurate glowmap