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Rev Age Author Path Log message Diff
609 3802d 21h loomsday /highres/sprites/ model #584 polymerized  
608 3803d 17h loomsday /highres/sprites/ #976 ventshaft model and texture polymerized  
607 3803d 21h loomsday /highres/sprites/ #1227 nukebarrel model & textures update  
606 3808d 3h leod / Polymost HRP: use old 0621_camera1, 0150 uses Polymer version glowmap, 0795 xscale fix, introduce textures_polymost;
Old 0621_camera1.png copied to 0584_sensor_body.png, 0958_lamp_body.png;
PNGOUT optimizations;
UserMapHacks: ACB Studios, Island Base, Red2, Space Madness, Training Base
 
605 3810d 23h loomsday /highres/sprites/ should have been uploaded few days ago. wtf  
604 3813d 17h loomsday /highres/sprites/props/ sprite #621 revised  
603 3813d 21h loomsday /highres/ #150 polymer version revised  
602 3814d 21h loomsday /highres/ #795 polymerized + new polymost version  
601 3817d 21h loomsday /highres/ #395 cosmetic tweaks / #197 polymerized  
600 3818d 2h loomsday /highres/ tile #705/706 polymerized  
599 3824d 22h loomsday /highres/ animated tile #294-296 polymerized  
598 3825d 6h loomsday /highres/ tile #451/452 polymerized  
597 3825d 21h loomsday /highres/ tile #453 polymerized  
595 3840d 19h leod / Some texture/skin renaming for consistency's sake;
UserMapHacks: Hibernal Solstice, Duke 6:8, TimeCop;
MHK reviews;
hrp_todo update;
 
594 3846d 19h leod / UserMapHacks: X64-2, Duke 23:4, Military Madness, Sunburn;
MHK reviews;
hrp_todo update;
PNGOUT optimizations;
 
593 3851d 22h loomsday /highres/textures/ resolution and cosmetic update  
589 3872d 23h loomsday /highres/ oops... forgot to set the scale on #4282  
588 3872d 23h leod / Polymost HRP: keep using old 4583_pipe.md3;
PNGOUT optimizations;
UserMapHacks: Lost City, Lost Temple, Polaris Outpost 1&2, Pain; MHK reviews
 
587 3873d 17h loomsday /highres/ re-added #4201 due to some svn glitch, + #0791 polymerized  
586 3873d 18h loomsday /highres/ #4282 + #0793 + #4201 polymerized (looks like the most used tiles on Derelict)  
585 3873d 23h loomsday /highres/sprites/ model #4583 upgraded to fit the walls texture set on Derelict but the specular on the model doesn't work like them textures  
584 3874d 3h loomsday /highres/ #4286, #4287 polymerized (derelict set)  
583 3874d 16h leod / 4308_S.png: fix case; PNGOUT optimizations;
UserMapHacks: Outpost, JMW-DM1, more DM maps; MHK reviews
 
582 3874d 19h loomsday /highres/ #4285 polymerized (part of set in derelict map)  
581 3874d 21h loomsday /highres/ tile #4308 polymerized (another part of derelict set)  
580 3875d 20h loomsday /highres/ #4284 deflines copied from #4283 since those tiles differ only in terms of polymost  
579 3875d 20h loomsday /highres/ tile #4283 polymerized, looks like it's just a small piece of quite a set on derelict  
578 3876d 20h loomsday /highres/ tile #196 polymerized  
573 3893d 21h leod / Prepare conditional branching in duke3d_hrp.def: introduce duke3d_hrp_polymer.def;
#4386: scale up to correct lenght, still looks ugly in most user maps;

UserMaphacks: Just another Christmas, Snow, NWinter part1, MHK reviews
 
572 3897d 21h leod / Polymost HRP: add Luke model, use 0280_d;
PNGOUT optimizations;
UserMapHacks: The Storm, Ltlle Arctic; MHK reviews
 
571 3898d 23h spiker / 0280  
570 3900d 0h spiker /highres/sprites/ 1354 Luke Skywalker  
569 3900d 18h leod / prop 1275 renamed/redefined to 1276;
texture 1275 derived from 1276 skin;

detail map paper_crumpled resized;
PNGOUT optimizations;
UserMapHacks: Duke Nukem ex mortum, Hydrofusion Substation, QMC - Puritan, WarDome, The GbaR;
MHK reviews
 
568 3905d 4h spiker /highres/sprites/ Mightyboot update  
567 3905d 6h spiker /highres/textures/ 5099-5104 update  
565 3908d 23h leod / Polymost HRP: use 4900-4902, keep old mightyboot models;
PNGOUT optimizations;
UserMapHacks: Clearwater aka cranium, MHK reviews
 
564 3909d 0h spiker /highres/sprites/  
563 3909d 0h spiker /highres/sprites/ quick kick update  
562 3909d 1h spiker /highres/sprites/ new mighty boot  
561 3910d 6h spiker / 4900-4902 duke - tag, was difficult, lol