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638 3792d 17h leod / effects_megaton.def: adapt to current scrap numbering;
hrp_readme.txt: add Besli to texture credits;
UserMapHacks: Delta Station Down, Clear The Coast, and others
 
637 3801d 20h h266 /highres/textures/ Improved #966 (Duke Nukem II cover) by Besli.  
636 3802d 22h leod / #0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files

Known Problems:

The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:

- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.

There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished.
 
635 3820d 16h leod / 0950/0981 [broken]hydrant by Steveeeie;
UserMapHacks: Mean Streets and many more (AMC TC group completed)
 
633 3855d 22h leod / Polymer HRP: get rid of remaining *_d_g.png file names;
UserMapHacks: Foothold, Desert Storm, MSSP8, Retrospective, WGAlien, Red series completed
 
632 3862d 21h loomsday /highres/sprites/ sensor model origin, orientation and scale fixed (feedback by LeoD)  
631 3864d 19h loomsday /highres/sprites/ #1227 model 180 degrees rotation to fit the existing maphacks + additional exploading frames (in a separate model, which don't show up unfortunately, either because of wrong deflines or some bug in renderer)  
630 3866d 20h leod / Polymost HRP: revert r362 to re-enable crosshair colouring;
moved/renamed a couple of textures;
UserMapHacks: Alpha Core, Moonbase, Nitroglycerin, and others;
renamed scraps in MHKs to match names.h
 
629 3870d 18h leod /highres/sprites/ Rename scraps to match names.h, part #2  
628 3870d 18h leod /highres/sprites/effects/ Rename scraps to match names.h, part #1  
627 3872d 20h leod / Polymost HRP: use #0323_d.png;
PNGOUT opts;
hrp_todo.txt update;
UserMapHacks: Domination, Nitroglycerin
 
626 3874d 19h loomsday /highres/ tile #609 is now proper polymer  
625 3877d 16h loomsday /highres/ tile #389 polymerized, hipal is working incorrectly due to being incompatible with glowmapping :(  
624 3881d 18h loomsday /highres/ hmm.. looks like something from a todo list  
623 3883d 16h loomsday /highres/ tile #446 polymerized  
622 3883d 17h leod / darken #2452; PNGOUT optimizations;
UserMapHacks: Damnation, Dewk's Map, Ghost Town, and others
 
621 3883d 21h loomsday /highres/ tile #441 polymerized  
620 3883d 21h loomsday /highres/ tile #310 polymerized  
619 3890d 15h leod / #2452 (user maps only, texture only, taken from Duke3dw_v421);
PNGOUT optimizations;
UserMapHacks: SPACEPWR, Plug and Pray update
 
618 3891d 2h loomsday /highres/ sprite #915 polymerized  
617 3891d 19h loomsday /highres/ texture #1186 + #718 (pretty sure they are from one set) polymerized  
616 3892d 18h loomsday /highres/ #1191 fake polymerization  
615 3892d 19h loomsday /highres/ #1174/1175 polymerized  
614 3895d 14h leod / move old 134/135 switch to switches_polymost;
copy shared 0136_sdoorswitch.md3 to switches_polymost;
rename two Polymer glowmaps;

fix effects.def typo; PNGOUT optimizations;
new and updated UserMapHacks
 
613 3898d 5h loomsday /highres/sprites/ oops.. too soon (reverted to previous deflines)  
612 3898d 15h loomsday /highres/sprites/ #134 polymerized  
611 3909d 21h loomsday /highres/sprites/ sprite #660 updated to polymer (normalmap & specularpower value set)  
610 3910d 14h leod / #1227: fix specular definition;
PNGOUT optimizations;
Polymost HRP: use old models #0584, #0976, #1227;
UserMapHacks: CBP7, JFCBP2, Jailbird2, The Railway Station
 
609 3910d 18h loomsday /highres/sprites/ model #584 polymerized  
608 3911d 15h loomsday /highres/sprites/ #976 ventshaft model and texture polymerized  
607 3911d 19h loomsday /highres/sprites/ #1227 nukebarrel model & textures update  
606 3916d 1h leod / Polymost HRP: use old 0621_camera1, 0150 uses Polymer version glowmap, 0795 xscale fix, introduce textures_polymost;
Old 0621_camera1.png copied to 0584_sensor_body.png, 0958_lamp_body.png;
PNGOUT optimizations;
UserMapHacks: ACB Studios, Island Base, Red2, Space Madness, Training Base
 
605 3918d 20h loomsday /highres/sprites/ should have been uploaded few days ago. wtf  
604 3921d 15h loomsday /highres/sprites/props/ sprite #621 revised  
603 3921d 18h loomsday /highres/ #150 polymer version revised  
602 3922d 18h loomsday /highres/ #795 polymerized + new polymost version  
601 3925d 19h loomsday /highres/ #395 cosmetic tweaks / #197 polymerized  
600 3926d 0h loomsday /highres/ tile #705/706 polymerized  
599 3932d 19h loomsday /highres/ animated tile #294-296 polymerized  
598 3933d 3h loomsday /highres/ tile #451/452 polymerized